D&D General The Role and Purpose of Evil Gods

Chaosmancer

Legend
Yes it is. That's explicitly what it is. You have faith and belief in that god enough to worship.

No, not necessarily.

Just like any other great general who never became a god..................................................because not the kind of belief the game is talking about.

And yet he DID become a god, so clearly they weren't just sitting in the pews thinking about roses.

Did not. He had some orcs and a few humans. Enough to become a demigod, which is barely divine.

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You, uh, you see that red area? That's the Empire of Iuz. He is also the head of the Horned Society is appears, so, he has more than "a few humans and some orcs". He is the absolute ruler of one of the largest empires in that world, and counts multiple gods amongst his enemies.

An entire country is enough to make a lesser or greater god. There aren't all that many gnolls. Certainly not nearly as many as there are goblins, kobolds, orcs, etc.

You have zero evidence of this. Yet again. There is zero reason to believe that there are fewer gnolls than orcs. There is no reason to believe that world-wide on Faerun there aren't enough Gnolls to make up the same population as say, an elven country or gnomish country.

You're right. I should have checked closer, because he wasn't the god of a small tribe.

"The Uthgardt was a vast group of human barbarians of the North, united in their common worship of the chieftain-hero-turned-deity, Uthgar."

Clearly not the small group you claimed.

A small tribe compared to the REST OF HUMANITY.

Because, let's do a reality check. Do we honestly believe that there are more Uthgardt barbarians, who only live in select places in the North of the Sword Coast, and have about 8 or 9 tribes or more Gnolls, who have hundreds of tribes and live across the entirety of the continent if not the entire planet?
 

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Maxperson

Morkus from Orkus
No, not necessarily.
True. Outside of D&D maybe not. In D&D, that's what has been said time and time again.
And yet he DID become a god, so clearly they weren't just sitting in the pews thinking about roses.
Because it was multiple tribes of vast amounts of people.
You, uh, you see that red area? That's the Empire of Iuz. He is also the head of the Horned Society is appears, so, he has more than "a few humans and some orcs". He is the absolute ruler of one of the largest empires in that world, and counts multiple gods amongst his enemies.
Not as worshippers.
You have zero evidence of this. Yet again. There is zero reason to believe that there are fewer gnolls than orcs. There is no reason to believe that world-wide on Faerun there aren't enough Gnolls to make up the same population as say, an elven country or gnomish country.
There is ample reason. If there were a lot of them, Yeenoghu wouldn't be weakening as a god. He's barely more than an amped up hyena these days.
A small tribe compared to the REST OF HUMANITY.
So what. Humanity doesn't worship one god in D&D. It's fractured among many.
 



Aldarc

Legend
observation in passing

Somewhere back there is a shark. This thread jumped over it about 10 pages ago.

/observation in passing
Agreed. Also the walls of quote text are an absolute nightmare to read through, so I usually skip them in favor of those herein who likewise favor truncated cogency.
 

Voadam

Legend
I have found it useful. :)

I have had some misconceptions I had about the ToEE corrected, learned a reference in Planescape I was not familiar with, had the only statted out Horned Society Hierarch pointed out, and pretty much seen the course of changes for how fiends have been treated throughout D&D, which I had not in depth considered before.
 

Chaosmancer

Legend
True. Outside of D&D maybe not. In D&D, that's what has been said time and time again.

I don't think it would be useful to relitigate how different the idea of faith and belief would be in a world where you actively know the gods exist and can talk to them.

Suffice to say that the standard for belief and worship is likely lower than you think, and it isn't that hard to set up a cult of personality.

Because it was multiple tribes of vast amounts of people.

Not as worshippers.

So, wait. Iuz had multiple tribes of vast amounts of people (because he is a god) but his massive country where he is the state religion and has been for nearly 100 years, doesn't have a lot of people worshiping him.

At this point I think you are just being contrarian because you can, but I'll try one last little thing here. You may or may not have heard about the Unification Church, it's a cult with about 2 million members who have a lot of beliefs, but one of those is definitely that the two leaders Sun Myung Moon and Hak Ja Han are divine in some manner. They started around 1960 and are still going strong in 2020. That's about 60 years, with only propaganda while within other countries.

Iuz has had 90 years as the absolute ruler of a state dedicated to him. I think he probably got the majority of them to follow him as a religion. It really is not as hard as you seem to think it is.

There is ample reason. If there were a lot of them, Yeenoghu wouldn't be weakening as a god. He's barely more than an amped up hyena these days.

So, yeenoghu can't be a god because if he was a god he'd be worshiped by a lot of people, and there can't be a lot of gnolls because if there were then Yeenoghu would be a god, and he isn't a god because he isn't worshiped by a lot of people.

You are arguing a circle. How about this, find some other reason to think there aren't a lot of gnolls other than the the fact that Yeengohu, a being who can hear and answer their prayers and takes their souls when they die, isn't listed as a god.

Because from where I'm sitting, he checks every single box to make him a god, but he is famously a Demon Lord and he still lives in the Abyss, so he is listed as a Demon Lord.

So what. Humanity doesn't worship one god in D&D. It's fractured among many.

Again, exactly. If a fraction of a fraction of a race is enough to count for godhood, why aren't entire races enough?

Uthgar and his companion gods (the various animal totems are listed as gods too) are supported by a single segment of humanity. Yet we have entire races worshiping Demon Lords and somehow that isn't enough people because reasons.
 

Chaosmancer

Legend
Agreed. Also the walls of quote text are an absolute nightmare to read through, so I usually skip them in favor of those herein who likewise favor truncated cogency.

Sorry. I try and respond to all the points of someone who responds to me, because I find it slightly rude to ignore it all, but it does tend to lead to issues.
 

Maxperson

Morkus from Orkus
I don't think it would be useful to relitigate how different the idea of faith and belief would be in a world where you actively know the gods exist and can talk to them.
Belief in D&D =/= just knowing they exist.
Suffice to say that the standard for belief and worship is likely lower than you think, and it isn't that hard to set up a cult of personality.
Except that D&D writings throughout the years say that no, it's not lower than I think. If your standard of "just knowing they exist and can talk to them" was sufficient, no god could die from lack of belief. They do die from lack of worshippers, though, even though your much lower standard of belief is still present.
So, wait. Iuz had multiple tribes of vast amounts of people (because he is a god) but his massive country where he is the state religion and has been for nearly 100 years, doesn't have a lot of people worshiping him.
Nope. He's a Demigod, so apparently being a right evil bastard causes people to not actually like you. As in they are not true worshippers.
At this point I think you are just being contrarian because you can, but I'll try one last little thing here. You may or may not have heard about the Unification Church, it's a cult with about 2 million members who have a lot of beliefs, but one of those is definitely that the two leaders Sun Myung Moon and Hak Ja Han are divine in some manner. They started around 1960 and are still going strong in 2020. That's about 60 years, with only propaganda while within other countries.
Cool. Are they half-demon bastards who murder people and terrorize them? I'm going to go with no, they aren't. If they were, they'd have a few hundred followers at best.
So, yeenoghu can't be a god because if he was a god he'd be worshiped by a lot of people, and there can't be a lot of gnolls because if there were then Yeenoghu would be a god, and he isn't a god because he isn't worshiped by a lot of people.

You are arguing a circle. How about this, find some other reason to think there aren't a lot of gnolls other than the the fact that Yeengohu, a being who can hear and answer their prayers and takes their souls when they die, isn't listed as a god.
It's not a circle at all. That's just your misrepresentation of what I said. What I said was...

1. Gods get their power from worshippers.
2. Yeenoghu being barely a god these days shows that he does not have a lot of worshippers.

End of line, not circle.
Again, exactly. If a fraction of a fraction of a race is enough to count for godhood, why aren't entire races enough?
Are you seriously arguing that a fraction of a race, say 5% of a billion, is less than an entire 100k?

Humanity in most settings, such as Toril, is highly populous. There are more of them than the other races, so a fraction of humanity will often be more than entire race X.
Uthgar and his companion gods (the various animal totems are listed as gods too) are supported by a single segment of humanity. Yet we have entire races worshiping Demon Lords and somehow that isn't enough people because reasons.
That is true. There are reasons, such as entire races being less numerous than a fraction of humanity, for it not to be enough. I think you finally get it!
 

Faolyn

(she/her)
No, I don't think they "outweigh" them. I think that if you have a bunch of rules that say they are the same, and a bunch of rules that say they are different, then they are likely so similar that it is fine to say they are pretty much the same. Yes, you can make them more different, but if you don't go out of your way to make them more different, they are basically the same.
No, that just means that they were either written by different writers who didn't consult each other or who wanted to present different options, or they were written specifically to override the previous rules, most likely because they were part of a different edition.

Gods can absolutely use those sort of contracts though. So again, this is a story you can tell with a god.
Can but don't, because D&D gods--outside of homebrewed individuals for individual worlds--don't do that sort of thing.

You are joking right? Like, I can't believe you seriously posted this with a straight face.
Strangely, I can believe you didn't actually read what I wrote. Gods sometimes impersonate other gods for pretty much same reasons that humans impersonate other humans, and gods may even impersonate humans to walk among them or impart valuable gifts or lessons, but yes, it's out of character for one to impersonate another god just to get worshipers.

So, has it occured to you yet that in this particular part of the discussion, over what stories are possible to tell, that I'm NOT excluding Eberron?
That's fine. But since the gods may or may not even exist there, and the archfiends are, IIRC, all imprisoned, it's entirely a moot point. For all practical purposes, Eberron doesn't have gods, it has religions. Religions that, unlike in just about every other D&D setting, have no alignment restrictions and practically no boundaries on what can be done in the religions name. Which is why you have a "good" religion like the Silver Flame that tried to commit genocide.

Only because you insist on reading every single thing in the worst possible light, so you can tell me how terrible of a person/communicator I am. Maybe stop doing that? I've never said that you should never pick both. I've literally said, multiple times "you shouldn't pick both without a good reason." I said that I MYSELF originally felt obligated to include everything, and that I can imagine others feel that way.

I also have never once said "don't bother trying"
If your sole reason is to say "don't pick both without good reason, because you don't have to feel obligated to include everything" then why do you continue to argue this? Why do you continue to claim that evil gods and archfiends are all but identical and redundant? Why do you continue to dismiss every idea offered you with "no, because they're redundant"? Why do you continue to move goalposts? Why not accept that DMs who aren't you in fact do tell different stories with archfiends and evil gods, or accept that DMs would roleplay them in different ways? Even if Bane and Asmodeus had completely identical portfolios, they're still different people who would go about their goals in different ways.

If your only reason for arguing in this thread is truly to say "don't pick both without good reason, because you don't have to feel obligated to include everything," then why do you care if other people argue otherwise? You would have offered your advice. After advice is offered, it's up to other people as to whether or not they take it. You're not required to continue to beat it into other people's heads until they accept it.

And most importantly, you haven't shown why it's bad to have redundant gods and archthings! There are stories that can be told of two practically-identical entities vying for the same thing.

"You have been fighting for ages for people to accept your claim, that they're redundant and there's absolutely no reason to have both together"

I have only, as I have stated again and again and again and again and again and again and again have been arguing that they are redundant. I have never once said that there is absolutely no reason to have both together.

Yes, it is a choice. In part it is a choice because the two categories are fairly redundant. If they weren't redundant, you really wouldn't have much of a choice, you would need to include both. Just like you kind of need to have elves and dwarves, because they aren't redundant, they cover different things, and so you sort of need both to cover both things.
No, you've just been telling people that there's no stories that can be told that differentiate them. That's pretty much the same thing.

You don't "need" to have both elves and dwarfs. Sure, one lives "in nature" and the other lives "underground"... in D&D (and that's excluding the drow--or all those dwarfs that live above ground, like those albino dwarfs from Chult). But mythology has elves living underground as well (dokkalfar--which may actually be dwarfs), and quite frankly caverns are just as natural as forests are, and can be just as beautiful--and I'm talking about real caverns here, not fantasy caverns that have a full ecosystem. And at least one popular depiction of dwarfs shows them living in a forest, in small groups of seven. Those guys just commuted to the Underdark for work.

But even if you go the standard route and differentiate the two like D&D does (which I would do), you still don't "need" them both. You don't need either of them. You can easily have a world with no Tolkienesque races in it, especially considering the number of anthro races out there. Most people include elves and dwarfs because they want to.

There is confusion that can be introduced by having DX the God of Candy and FO the Demon Lord of Candy. See, they both cover candy, and they are both concerned about candy, and pretty much their main defining traits are candy.

Now, if you wanted to tell a story where FO is the Demon Lord of Candy, but you decided you wanted DX to be focused more on being the God of Ice Cream, then you can eliminate this problem, but that is sort of just avoiding the question of how do you handle it when DX is the God of Candy, because you are deciding to stop really focusing on the candy part, by adding more things too him.
Except that Ghaunadaurs isn't just the god of oozes. He's the god of oozes AND abominations AND outcasts AND caverns AND subterranean things AND possibly some part of Elemental Evil. You're choosing to actively ignore all the things that make Ghaunadaur different from Juiblex in favor of the one thing they have in common (and moving those goalposts by saying "what if he's not part of the drow pantheon" when there's no reason for him to ditch part of his portfolio). It's like saying Talos and Umberlee are redundant because they're both the god of storms while ignoring all the rest of their portfolios.

See, my problem is I wanted to show an actual example of this using real parts of DnD, but instead of addressing the issue of "hey, there is a demon lord and a god who have the exact same job and powers, so that can be confusing" you decided to instead focus on literally anything else. So, now that I've removed that, do you see the issue I was talking about originally, about how if you have a god and a demon lord who have the same focus and the same powers, that that can be kind of confusing? Or are you going to say that it isn't confusing, because you are going to make one of them have a different focus, again, just like you keep doing.
Let's see the statblock for Ghaunadaur to see if he has the same powers as Juiblex. Have one handy? I'm sure at least one edition had stats for him. It sounds like something 1e or 2e would do.

Because you could, which again, was the actual question I was addressing. I even made sure to clarify it THREE TIMES in the post itself.
The only reason you see those plots as interchangeable is because you're coming into the argument assuming that the gods and fiends are interchangeable and dismissing everyone who feels otherwise. You have shown repeatedly that you are willing to have gods act like fiends and fiends act like gods. And while that may be fine for your campaign, it's not the way that the game itself is written, or the way that the rest of us this thread are using them.

Very possibly. But the thing is, my point was that people probably wouldn't use the two of them together, because there is little point in using the two of them together. More than likely people just pick the characters and plot lines they like the most, but you seem to not understand that they could easily do that and switch the titles.

There is no reason Bane can't be an Archdevil. There is no reason Orcus can't be a god. The titles don't actuallly make that much, if any, difference.
Unless, like the many of us, you use some of the canonical rules and/or make up our own rules to differentiate them. Like gods can create clerics and archfiends can either create few clerics or can only create warlocks.

But you kept dismissing those rules. This is why I doubt that you're just trying to tell people that they're redundant so they don't feel obligated to have both. You have actively gone out of your way to scrounge up obscure rules in order to tell people that the ways they differentiate gods and archthings is wrong or has been overruled in a different source.

If you really want to show people that they're redundant, then I would think that your goal would be to help remove those redundancies, even if it means completely homebrewing differences. But you haven't.
 

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