Ovinomancer
No flips for you!
I guess you can decide that when someone tells you that their goal is to save the players from themselves and that it's preferable to hide the resolution of things via "invisible rulebooks" that what they really mean it that things should be reached via transparent resolutions (at least after the session) and that the game should be to empower the players. I mean, that's a take, I guess.I suspect this was him making the reasonable point that in FK you want the players 'playing the world' not 'playing the rules', just as they shouldn't be 'playing the man'. The problem with original Kriegsspiel as a training aid was that the comprehensive rules encouraged the trainees to get good at playing the game, when they were supposed to be getting good at fighting actual battles. And the senior staff officers running the exercises did feel annoyed that they were being reduced to just paper pushers implementing player orders. FK was an attempt to harness the trainers' expertise. There was also Semi-Free Kriegsspiel a bit later, which tried to get a 'best of both' and I'd say is the approach of OD&D.
And, as for Kriegsspiel, I haven't seen that at all in any reconstruction of the history of the game. I would like your source for this.