@Ovinomancer I don’t disagree with what you’re saying for the most part. I think the skills are a little broader than you’re saying, but I agree that they’re designed toward a specific scenario type that aligns to the movies at least somewhat.
I also think that the rules are mostly presented in a traditional play mindset. The Analysis Talent displays that pretty clearly; it lets you ask the GM questions, and they must answer truthfully…but then it goes on to explicitly say thecan be vague in order to not spoil the scenario.
It’s pretty hard to read that in anything but a traditional mode.
I know
@Manbearcat wants to approach the game from a more Story Now direction. I’d like to hear an example of what you want to do with your scientist in play that has needed to be decided on the fly, as you suggest. I’ve no doubt that’s the case, but without the details of the situation, it’s hard to comment any further.
You mentioned experiments and gene-splicing…maybe an example related to one of those?