D&D 5E WotC Announces New Critical Role Hardcover Adventure

Call of the Netherdeep will be out in March 2022. This adventure is set in Exandria and is for character levels 3-12. Interestingly, it also bears Critical Role branding at the top and bottom of the cover.

This is the third Critical Role D&D hardcover. The Tal'Dorei Campaign Guide came out in 2017, and the Explorer's Guide to Wildemount came out in 2020.

Darrington Press, CR's publishing arm, also announced the Tal'Dorei Campaign Setting Reborn in July of this year with a release date of late 2021/early 2022.

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An epic Critical Role campaign for the world’s greatest roleplaying game.

The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel.
  • First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12.
  • Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean.
  • Bursting with lore and all new art depicting Exandria.
  • Includes new magic items and creatures and introduces new rival NPCs.
 
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Urriak Uruk

Gaming is fun, and fun is for everyone
The popularity of the world sure. But I'm not saying people want to play in Exandria because there is a setting book. I'm saying there should be a setting book because people want to play there. And in this case what makes a setting book is if the book is a good presentation of the world, that meets the public's expectation.

Well, fair. But this kind of hits on my point that it is not as good of a book for folks who aren't really CR fans. I still think you can rip bits out and use in your world, but if you aren't a CR fan, I'm not sure Wildemount is strong enough to convince your to not use your home-world and instead switch to there.
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I would like to weigh in on the Cover art a tiny bit.

I think it's unfair to say that every shinnyish white man with shortish but not short hair looks like Matt Mercer.

But that Blue Half-Orc is -CLEARLY- Jester and Fjord's kid, right?

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Mmmf... that is some Tusk Love for sure!

 

Levistus's_Leviathan

5e Freelancer
Well, fair. But this kind of hits on my point that it is not as good of a book for folks who aren't really CR fans. I still think you can rip bits out and use in your world, but if you aren't a CR fan, I'm not sure Wildemount is strong enough to convince your to not use your home-world and instead switch to there.
I mean, I'm not really a CR fan. I don't watch it, at least. However, I bought the book, have used it, and run a campaign in that world instead of my own. So, yeah, it is/can be a good book for folks that aren't CR fans, based on my anecdotal experience, at least.
 
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Bolares

Hero
Well, fair. But this kind of hits on my point that it is not as good of a book for folks who aren't really CR fans. I still think you can rip bits out and use in your world, but if you aren't a CR fan, I'm not sure Wildemount is strong enough to convince your to not use your home-world and instead switch to there.
I don't dispute that. It's really not as good of a book for folks who aren't really CR fans. But guess what? There are A LOT of CR fans out there. This kind of books should only be made if the world is popular, and I think there is no world in D&D as popular as Exandria right now.
 
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Urriak Uruk

Gaming is fun, and fun is for everyone
I don't dispute that. It's really not as good of a book for folks who aren't really CR fans. But guess what? There are A LOT of CR fans out there. This kind of books should only be made if the world is popular, and I think there is no world in D&D as popular as Exandria right now.

I know CR is very popular, I feel like I've said that a couple times... folks are responding to me a lot even though I'm only mildly critical of the Wildemount book.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
I mean, I'm not really a CR fan. I don't watch it, at least. However, I bought the book, have used it, and run a campaign in that world instead of my own. So, yeah, it is a good book for folks that aren't CR fans, based on my anecdotal experience, at least.

Ok. It isn't for me, so that's my anecdotal experience with it.
 




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