D&D 5E Unearthed Arcana: Travelers of the Multiverse

New free content from WotC - the latest 4-page Unearthed Arcana introduces six new races: astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen. https://dnd.wizards.com/articles/unearthed-arcana/travelers-multiverse Looks like Spelljammer and/or Planescape is back on the menu!

New free content from WotC - the latest 4-page Unearthed Arcana introduces six new races: astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen.


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Looks like Spelljammer and/or Planescape is back on the menu!
 

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Actually... ignore the names a second and they line up pretty well.

Dralasites are Plasmoids
Vrusk are Thri-Kreen
Yazirian are Hazodeed
Mechanons are Autognomes

Then you have humans as humans. The only race that doesn't fit from this UA are the Astral Elves. And space elves are pretty easily added.
There's also the Syllix from Spelljammer who are basically the Sathar from Star Frontiers
 

Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
Hmmm. Spelljammer has some interesting ideas but this looks like this will be another setting that isn’t for me.

Thri-Kreen definitely scream Dark Sun though. I would be surprised if they aren’t folded into some kind of Darksun launch or not intentionally paving the way for a Dark Sun launch.

My issue with Spelljammer is that it seems to be transitive… the action happens somewhere else and the spelljammer element is what you do along the way. Planescape is the holiday destination, Spelljammer is the flight to get there. I don’t really see the point of Spelljammer unless it’s connected to something else.
As someone who has DMed a lot of Spelljammer, I would say it is precisely parallel to a nautically-themed game. In fact, I would not be surprised if Ghosts of Saltmarsh is a model for a Spelljammer anthology of adventures (but likely with an additional chapter or two of lore). The ocean is transitive, but there are destinations within and under it. The Spelljammer box set encourages people to make their own crystal spheres that are a destination and to have adventures set there, not to mention that the dwarves' most typical "ship" is actually a flying dungeon. So, executing a mission or adventure on such ship might be like Star Wars where the characters are trying to meet objectives while within the bowels of the Death Star.

But, a Spelljammer campaign can be like a series of Star Trek adventures or nautical adventures or anything one can imagine. Literally, the entire Material Plane is the playing field. And, of course, other multiplanar shenanigans can also occur, especially with ghost ships (or planets) that inhabit the Ethereal Plane or adventures that make use of the Feywild or Shadowfell. :)
 
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TheSword

Legend
As someone who has DMed a lot of Spelljammer, I would say it is precisely parallel to a nautically-themed game. In fact, I would not be surprised if Ghosts of Saltmarsh is a model for a Spelljammer anthology of adventures (but likely with an additional chapter or two of lore). The ocean is transitive, but there are destinations within and under it. The Spelljammer box set encourages people to make their own crystal spheres that are a destination and to have adventures set there, not to mention that the dwarves' most typical "ship" is actually a flying dungeon. So, executing a mission or adventure on such ship might be like Star Wars where the characters are trying to meet objectives while within the bowels of the Death Star.

But, a Spelljammer campaign can be like a series of Star Trek adventures or nautical adventures or anything one can imagine. Literally, the entire Material Plane is the playing field. And, of course, other multiplanar shenanigans can also occur, especially with ghost ships (or planets) that inhabit the Ethereal Plane or adventures that make use of the Feywild or Shadowfell. :)
I think you’ve hit the nail on the head there.

It seems that Spelljammer isn’t a setting, it’s a way of joining multiple settings together. You could take the Spelljammer out and the adventure could look very similar.

Let’s be honest, how many encounters in Ghosts of Salmarsh actually take place on the ship on the way to somewhere… I’m early into the campaign but my guess is not many.

I also don’t buy a campaign setting to then have to go and make up a load of new worlds. Spelljammer suffers from the same problems as many other open ended settings. Tons of potential but with no way of harnessing is worse than no potential. I’m definitely prefer a tighter better detailed campaign setting. Probably why I’m a fan of the Sword Coast lol
 

Hmmm. Spelljammer has some interesting ideas but this looks like this will be another setting that isn’t for me.

Thri-Kreen definitely scream Dark Sun though. I would be surprised if they aren’t folded into some kind of Darksun launch or not intentionally paving the way for a Dark Sun launch.

Thri-kreen scream Spelljammer just as much as Dark Sun. They are just an integral part of one as the other.
 






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