Helpful NPC Thom
Adventurer
Reroll 1s.
This logic leads to one of two places:is this person a hero among other heroic characters?
Expertise messes with the Bounded Accuracy a bit...
And the Rogue and the Bard have no plan B.As we know Expertise in 5th edition is double your Proficiency bonus.
Normal Proficiency is from 2 to 6, while Expertise is from 4 to 12.
Expertise messes with the Bounded Accuracy a bit, but, can always be adjusted if the DM is so inclined. But that is another subject.
What are some ways to "fix" Expertise?
- Get rid of it all together?
- Roll a 1d4 with all Checks that have Expertise?
- A flat bonus or +2, for example?
- Advantage on all Checks that have Expertise?
- Advantage that can be used Once a Short Rest on all Checks that have Expertise per Skill?
- Advantage that can be used a number of times equal to your Proficiency modifier on all Checks that have Expertise per Skill?
- Some other idea?
I think the problem with this analogy is that you feel like drivers are constantly making checks to drive from A to B. The typical driver probably isn't making checks day to day, rather they make the check when something unexpected happens, like when another driver pulls out in front of them unexpectedly.Nope, can't agree. From where I'm standing, proficiency and expertise bonuses on skill checks are too small. Way, way too small.
Imagine a person who's never driven a car, never taken driver's ed, no training at all. Take that person, plunk them behind the wheel, show them the pedals to make it go, and send them down the interstate. What are the chances that they reach their destination without a wreck? If you put that chance at 50%, you're more optimistic than I am.
Now, take a typical driver--not a race car driver or a long-haul trucker, just Joe Average Commuter--and send them down the interstate. What are the chances that that person makes it safely? If you say 95%, you are asserting that the typical commuter (two trips per day, 5 days a week) wrecks their car twice a month! I'd hate to see insurance premiums on the D&D highway system.
But think about what this means in terms of the d20 scale: If the average trained driver has a 95% chance to make a check that the average untrained driver fails 50% of the time, that implies a proficiency bonus of +9. That's just proficiency, not even expertise (expertise would be a professional driver of some kind).
Proficiency bonuses in D&D are laughably tiny. And yet people keep complaining and wanting them to be even smaller! Bounded accuracy is designed for combat, where the attack roll is just one component of a much larger system. It makes no sense for skills.
Probably the most "5e" way to do it is to provide advantage all the time. Again, greatly increases consistency without a true increase in power.
Now personally that is actually a decent nerf, advantage is not that hard to get on skills when you need it a good portion of the time, so there are many cases where expertise would become superfluous. But hey, having something on all the time is always cool, so that is a factor.
Oh that's a step up from what I was thinking and is interesting. No matter what (even if you would get disadvantage), nope, you have advantage....period.Hiya!
Pretty much dead on what I was thinking.If Expertise always gave Advantage...even if you normally would be 'incapable of having it' (due to opposition, situation, whatever...), you get it.
I think expertise should stay as it is. It is what makes Rogues viable with other classes and is their 2nd best class feature (after SA).As we know Expertise in 5th edition is double your Proficiency bonus.
Normal Proficiency is from 2 to 6, while Expertise is from 4 to 12.
Expertise messes with the Bounded Accuracy a bit, but, can always be adjusted if the DM is so inclined. But that is another subject.
What are some ways to "fix" Expertise?
- Get rid of it all together?
- Roll a 1d4 with all Checks that have Expertise?
- A flat bonus or +2, for example?
- Advantage on all Checks that have Expertise?
- Advantage that can be used Once a Short Rest on all Checks that have Expertise per Skill?
- Advantage that can be used a number of times equal to your Proficiency modifier on all Checks that have Expertise per Skill?
- Some other idea?
That is true for straight DCs, but it is NOT true for contested checks.This is actually one of the recommendations of 5e.... that skill DCs really should not be going up at higher levels. DC 15s and 20s shouldn't become 25s and 30s at high level.