D&D 5E Can you use misty step to arrest a fall?

Maxperson

Morkus from Orkus
Ah-ha, I was waiting for you there, because it shows the inconsistency of your position: did you hit something when the fall was interrupted ? No, the fall did not end, it was just interrupted. So no damage, again totally RAW. Once more, the fall did not end, it was just negated, just as the attack is below.
I do not think that means what you think it means.
My apologies, I was not precise enough with the wording (it was sort of obvious for me), replace the trigger with "when someone starts attacking me". That way, it interrupts the resolution of the attack, and negates it.
Still doesn't work. You have to wait for the trigger to end, so he starts attacking you and that trigger ends with the attack roll and potential damage.
 

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Lyxen

Great Old One
yeah... because that answer stinks to high heavens

I find it actually really funny (and probably so does he) for him to troll people who don't even understand the spirit of the rules. Except in specific cases, JC is not going to provide clear answers that people could turn into rules, because that is not how 5e was designed. He will just provide the rulings he would do with whatever he knows of the situation, just as any DM worth his salt should be doing when running 5e. That way, he even teaches the way to play... :p
 

Lyxen

Great Old One
I do not think that means what you think it means.

I know you don't because it proves that you are not applying the RAW in this case. Once more, the RAW say that you take damage when the fall ends. But the fall does not end, it is interrupted by the Misty Step, and then negated as the creature is standing on the ground and not falling. So no damage is dealt. RAW. 100%.

Still doesn't work. You have to wait for the trigger to end, so he starts attacking you and that trigger ends with the attack roll and potential damage.

It works perfectly. Someone declares and starts an attack, which is absolutely perceivable and therefore a valid trigger, then the trigger happens, interrupting the attack itself. 100% RAW and works.
 


Maxperson

Morkus from Orkus
It works perfectly. Someone declares and starts an attack, which is absolutely perceivable and therefore a valid trigger, then the trigger happens, interrupting the attack itself. 100% RAW and works.
Show me what RAW says the beginning of an attack ends before an attack roll. Because once that sword is swinging towards you, the beginning of the attack, it ends with the attack roll.
 


Maxperson

Morkus from Orkus
@Lyxen this is the attack routine.

"1 . Choose a target. Pick a target within your attack's range: a creature, an object, or a location."

The attack has not begun yet. You've just decided who you are going to attack.

"2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll."

This is procedural to determine what bonuses or penalties you will have when you attack.

"3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage."

The beginning of the attack is you make the attack roll. The end of the beginning is hitting and damage, or a miss.
 



Hawk Diesel

Adventurer
Featherfall was made for a reason. Misty Step was made for different reason that wasn't Featherfall. If you're misusing(using for a purpose other than intended) Misty Step as a substitute for Featherfall, being level 2 shouldn't make a difference.
Dude, you do what you want at your table. But I don't feel like the spirit of the spells limits their usage in this way. It's a teleportation spell with a limited range and limited capacity. You can focus on strict game elements if you like, but I prefer my games to be more story-driven and allow for broader usage of abilities. If I wanted to play D&D like a video game, I'd just play Baldur's Gate 3 (fantastic game btw, highly recommend). If you need a very specific wording for every single spell an ability, then you end up with the 500 page tomes of spells like in AD&D or the 20 billion different spells from 3e.

Also, for those of you hung up on the spell being a reaction versus of bonus action, I thought combat was the only time rounds and action economy come into play. Outside of the combat, things get less well-defined, so it seems perfectly reasonable to use a spell as a "reaction" when you aren't actually using rounds and initiative to determine order of actions and action economy.
 
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