D&D 5E Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!

According to WotC's James Wyatt, Fizban's Treasury of Dragons introduces a new cosmology for dragon gods, where the same beings, including Fizban, echo across various D&D campaign settings with alternate versions of themselves (presumably like Paladine/Bahamut, or Takhisis/Tiamat). Also... the various version can merge into one single form. Takhisis is the five-headed dragon god of evil from...

According to WotC's James Wyatt, Fizban's Treasury of Dragons introduces a new cosmology for dragon gods, where the same beings, including Fizban, echo across various D&D campaign settings with alternate versions of themselves (presumably like Paladine/Bahamut, or Takhisis/Tiamat). Also... the various version can merge into one single form.

Takhisis is the five-headed dragon god of evil from the Dragonlance setting. Paladine is the platinum dragon god of good (and also Fizban's alter-ego).

Takhisis.jpg


Additionally, the book will contain psychic gem dragons, with stats for all four age categories of the five varieties (traditionally there are Amethyst, Crystal, Emerald, Sapphire, and Topaz), plus Dragonborn characters based on metallic, chromatic, and gem dragons.


 

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doctorbadwolf

Heretic of The Seventh Circle
Normally I'd agree with you. But post that canon blog, I'd say what's in the books actually doesn't matter. Not lore-wise at least.

It's one explanation for how the multiverse works, for those who want that explanation. But it's not the "singular sacred truth," either. The books contradict each other in various ways already, see Steel Dragons. So you get to pick and choose what to use, and your not "playing the game wrong."
I don't care at all about "playing the game wrong."

This is just one of those things that is so obvious to me and my group, and so seemingly obscure to many others, that it just isn't possible to usefully discuss it, I guess.

What's in the books matters, regardless of Wizards' stance on canon. If it didn't, the books wouldn't sell enough copies to make a profit.
 

Bolares

Hero
Within the setting, until 5e, the progenitors were the creators of the cosmos, not curious copycats who said, "hey lets have elves and dragons and dwarves, too! But the gods can't come."
Within the setting even the progenitors are not a fact. There is no indication that the progenitors are "copycats". If you want to see it that way you can stretch it sure, but that's not what the multiverse sidebar says... but as you've said, we already had this discussion, let's not run around in circles.
 





Urriak Uruk

Gaming is fun, and fun is for everyone
Some of us actually want world building to be provided, consistent, and reinforced.

Jealous that Eberron seems to get that. :)

I don't know how anyone can possibly do that for a setting like Forgotten Realms, where there's just too much material published for anyone to possibly make sense of.

What's in the books matters, regardless of Wizards' stance on canon. If it didn't, the books wouldn't sell enough copies to make a profit.

I think it matters to those who want to use the material published, folks who want to tack closely to what the books say (for new players or those who like to adjust their worlds to match books). Does it matter to folks that want the books to match the lore of their own games (like yours)? I say it shouldn't.
 

doctorbadwolf

Heretic of The Seventh Circle
I think it matters to those who want to use the material published, folks who want to tack closely to what the books say (for new players or those who like to adjust their worlds to match books). Does it matter to folks that want the books to match the lore of their own games (like yours)? I say it shouldn't.
I want the books to be something I don't have to tack addendums and caveats to so that players can actually make good use of said books. If I'm playing Eberron, I want to know that things like "the gods might not exist, but divine magic definitely does" and "this is not the same cosmology as FR, and you can't get from one to the other via anything like normal means" aren't going to change.
 

Scribe

Legend

Does it matter to folks that want the books to match the lore of their own games (like yours)?
As far as being consistent with prior World building?

Absolutely.

Otherwise, no let's just change foundational aspects of Eberron, or Ravenloft. Who cares right? Your game can ignore it. /s
 

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