Jack Daniel
Legend
I mostly ignore it. There's very little in UA that I find useful to an AD&D campaign.
The introduction of elfin mail and clarifications on weapons allowed to thieves and thief skill penalties for various armor types are handy. That's about it.
I don't like the OP stat-rolling methods. I don't like Comeliness. I don't like the expanded list of sub-races (particularly the OP Underdark races), the tables of expanded level limits based on ability scores, or the OP cavalier class. (The thief-acrobat is useless to me because I already incorporate acrobatics into the base thief class, and if I were ever inclined to allow the use of the barbarian as a character class rather than just a cultural background, I'd use the much more reasonable 2nd edition version.)
But the main reason that I ignore UA is the expanded spell lists. When I play AD&D, I stick with core-only 1st edition, because the spell lists are reasonably manageable. Spells in 2nd edition are a sprawling, unwieldy mess, and that's the end result of a process that started with UA.
And my feelings regarding OA are pretty much the same. (As much as I loved the hell out of OA as a kid, nowadays I'd much rather use the more restrained Complete Ninja's Handbook from 2e.)
The introduction of elfin mail and clarifications on weapons allowed to thieves and thief skill penalties for various armor types are handy. That's about it.
I don't like the OP stat-rolling methods. I don't like Comeliness. I don't like the expanded list of sub-races (particularly the OP Underdark races), the tables of expanded level limits based on ability scores, or the OP cavalier class. (The thief-acrobat is useless to me because I already incorporate acrobatics into the base thief class, and if I were ever inclined to allow the use of the barbarian as a character class rather than just a cultural background, I'd use the much more reasonable 2nd edition version.)
But the main reason that I ignore UA is the expanded spell lists. When I play AD&D, I stick with core-only 1st edition, because the spell lists are reasonably manageable. Spells in 2nd edition are a sprawling, unwieldy mess, and that's the end result of a process that started with UA.
And my feelings regarding OA are pretty much the same. (As much as I loved the hell out of OA as a kid, nowadays I'd much rather use the more restrained Complete Ninja's Handbook from 2e.)