Mannahnin
Scion of Murgen (He/Him)
Were you planning to talk more about specialist wizards in your next post?All Wizards, mage or specialist, use the same XP chart, and all use 4-sided Hit Dice. The XP progression is almost exactly the same as 1st Edition, except for Level 5. In 1st Ed, 22,501 XP were needed to reach Level 5, but 2nd Ed. smooths this down to an even 20,000. All Wizards also use the same Wizard Spell Progression table, which is unchanged from 1st Ed., aside from only going to 20th level, instead of 1st Edition's 29th level.
The ability to get an extra spell every single spell level, and a guaranteed new spell in your spellbook every time you gain a new spell level, was so good that I rarely saw anyone play a regular mage. Despite the cost of losing access to two schools of magic (or just Conjuration/Summoning, if you're a Diviner).
No, I didn't see anyone use that variant, although double damage was common.I'm flicking through the DMG and have been looking at critical hits, a rule which I think we must have incorporated immediately upon finding out about it. There's been some confusion over the years since I'm sure people have mentioned that AD&D didn't have critical hits but I could always remember using them. The interesting thing though, is that they had a different critical hit as an option.
When rolling a natural 20, you instead get to make a second attack against the same target. If that attack is a natural 20, you can make a 3rd attack (unlikely but could happen). Did anyone use this critical hit rule instead? I don't recall reading it, but then it's been ages since I've really looked through the 2e DMG.
People always talk about 1E AD&D as having no critical hits, as those rules explicitly exclude them and Gary famously inveighs against them in the 1E DMG. 2E includes them as an optional rule on DMG p61, because they were an incredibly popular house rule. And probably because Gary was gone, so his opinion no longer mattered.
What do you mean by "the beginning"? It's been there since 2E. None of the five versions of D&D and AD&D prior to 1989 include critical hit rules.It’s been in there since the beginning, but similarly I’ve never seen it used.
Which is one of the reasons Gary gave in 1979 for there being no critical hit rules in AD&D:We tried out the C&T system once and it was just brutal. PCs take way more shots than NPCs and you end up pretty mangled after a few adventures. I’ve heard that it was similar to WFRP in that sense.
(Bold emphasis added by me)As has been detailed, hit points are not actually a measure of physical damage, by and large, as far as characters (and some other creatures as well) are concerned. Therefore, the location of hits and the type of damage caused are not germane to them. While this is not true with respect to most monsters, it is neither necessary nor particularly useful. Lest some purist immediately object, consider the many charts and tables necessary to handle this sort of detail, and then think about how area effect spells would work. In like manner, consider all of the nasty things which face adventurers as the rules stand. Are crippling disabilities and yet more ways to meet instant death desirable in an open-ended, episodic game where participants seek to identify with lovingly detailed and developed player-character personae? Not likely! Certain death is as undesirable as a give-away campaign. Combat is a common pursuit in the vast majority of adventures, and the participants in the campaign deserve a chance to exercise intelligent choice during such confrontations. As hitpoints dwindle they can opt to break off the encounter and attempt to flee. With complex combat systems which stress so-called realism and feature hit location, special damage, and so on, either this option is severely limited or the rules are highly slanted towards favoring the player characters at the expense of their opponents. (Such rules as double damage and critical hits must cut both ways ~ in which case the life expectancy of player characters will be shortened considerably - or the monsters are being grossly misrepresented and unfairly treated by the system. I am certain you can think of many other such rules.)