D&D General Heroes of Myth and Legend


log in or register to remove this ad

Gilladian

Adventurer
So I am halfway through the rules. I want more concrete examples! I like this system a lot better than trying to parse boons and feats in the old version. Yay!
 

So I am halfway through the rules. I want more concrete examples! I like this system a lot better than trying to parse boons and feats in the old version. Yay!
Yeah, I mean, there is still the "I get boon X and it gives me feat Y" in terms of kind of a lot of names of things. I'd certainly entertain a way to deal with that. I guess potentially you could just not name feats specifically, that works if there's no more than one per boon. I like that as a concept anyway in the sense that I don't really want everyone larded down with 50 feats to pick from every combat round.
And anyway, most of the existing feats I'm not that happy with as-is, they need to be tweaked. I will put up a new version, in fact I can do that now :)
 

Yeah, I mean, there is still the "I get boon X and it gives me feat Y" in terms of kind of a lot of names of things. I'd certainly entertain a way to deal with that. I guess potentially you could just not name feats specifically, that works if there's no more than one per boon. I like that as a concept anyway in the sense that I don't really want everyone larded down with 50 feats to pick from every combat round.
And anyway, most of the existing feats I'm not that happy with as-is, they need to be tweaked. I will put up a new version, in fact I can do that now :)
OK, there should be a minor update. I re-added the monster rules from the old version, with a few tweaks. Then I can make a nice Astral monster stat block setup and build NPCs. They have a decent system for that, though sadly I guess making a 'module' for a new game is a bit over my head right now. But it isn't TOO hard to make basic character sheets. Maybe we can play around some? I got kind of burned out this weekend. Didn't do too much except play around in the VTT a bit. It is slightly slicker than roll20, though honestly not to any revolutionary degree...
 

So, I'm still trying to figure out the organization. There are all these boons. Technically it isn't that important how they are 'instantiated', your +2 permanent bonus to attacks with a sword could be instantiated at a specific magic sword, or as a mystical sword technique. It isn't really important when you are fighting which it is, unless you lost your sword of course. The point being, this doesn't NEED to be explained in 4 different places just because there are 4 different ways to get that +2. It can be one boon and different manifestations.

This is particularly apparent with boons that grant feats (powers basically) that could be used by various callings. Where does the list of boons belong? I mean, some may be most appropriate to a certain calling, or as an item, etc. but a lot of them can be pretty generic. Should there just be a big master list? Or is it better to just have a really good index? I mean, searching ain't that hard nowadays either...
 

Garthanos

Arcadian Knight
So, I'm still trying to figure out the organization. There are all these boons. Technically it isn't that important how they are 'instantiated', your +2 permanent bonus to attacks with a sword could be instantiated at a specific magic sword, or as a mystical sword technique. It isn't really important when you are fighting which it is, unless you lost your sword of course. The point being, this doesn't NEED to be explained in 4 different places just because there are 4 different ways to get that +2. It can be one boon and different manifestations.
those variations create distinctly different story hooks but losing a sword is recovered by one kind of quest... which might not be quite different than recovering from a mental block or similar quest. A shaman sending you on an inner journey could do it on camera), or my swordmage instead of losing a sword gets literally lost in an internal environment of his sword runes. The character "cannot lose" his sword it is so defintional but might end up unable to do human things speech and caring for his body etc...

It is also kind of cool to discover your personal Excalibur is only special because of you (and because you see it that way) and by that route learn you are truly independent.

This is particularly apparent with boons that grant feats (powers basically) that could be used by various callings. Where does the list of boons belong? I mean, some may be most appropriate to a certain calling, or as an item, etc. but a lot of them can be pretty generic. Should there just be a big master list? Or is it better to just have a really good index? I mean, searching ain't that hard nowadays either...
 
Last edited:

those variations create distinctly different story hooks but losing a sword is recovered by one kind of quest... which might not be quite different than recovering from a mental block or similar quest. A shaman sending you on an inner journey could do it on camera), or my swordmage instead of losing a sword gets literally lost in an internal environment of his sword runes. The character "cannot lose" his sword it is so defintional but might end up unable to do human things speech and caring for his body etc...

It is also kind of cool to discover your personal Excalibur is only special because of you (and because you see it that way) and by that route learn you are truly independent.
Yeah, there's definitely a lot of STORY things to do with how a boon is 'embodied'. It is the trickiness that RULES WISE there really isn't much difference in HoML between a magic sword and something you got from being a certain class. So that presents a sort of organizational conundrum. What chapter does all that stuff go in? lol.
 




Remove ads

Top