Lanefan
Victoria Rules
For whatever reason I've always looked at averages rather than expected arrays. Here your average of the six stats is 12.83.You adjust the rolling method to one that produces higher expected results. There are lots of ways one can do this. My preferred method is 4d6 drop lowest 7 times, keep the best 6 scores. Rounding to the nearest whole number, this produces expected results of 16, 14, 13, 12, 11, 10, which gives us our improved array.
Rolling 5d6-drop-2 once for each stat gives an average of, I think, about 13.1; which in effect is +1 to two of your six listed stats.
Allowing a seventh roll also has a side effect of reducing the chance greatly of a character starting with a very low score, as it becomes a "dump roll". Whether this is a feature, a bug, or neither is in the eye of the beholder.Which would require 32 points to generate with point buy; 5 more than the standard array, which happens to be the amount of points toit would cost to increase a primary ability by 2 and a secondary ability by 1. So, by using this dice generation method, this array, and 32 point buy, I’ve effectively created a floating +2/+1, integrated directly into the ability score generation methods instead of being an extra step.
