Crimson Longinus
Legend
Absolutely. What I do is that at ASI levels characters get both a feat and an ASI, but it is always +1 & +1 ASI, and if you get a +1 from a feat, you can't stack it with these either. (Characters can start with 16, 17, or 18 in their best score, depending on the species.) So this means they bump two or three scores by one, making maintaining secondary or even tertiary scores at decent levels more viable. And as +2 is not an option, it makes starting with an odd score an equally valid choice.I'm really not a fan of the way ASIs as you level up currently affect the game. I would like to see them either removed or granted to more than one ability score. As is it results to even more specialization as characters level up when characters are already specialized enough at low levels. It also helps make the saving throw math even more bonkers at high levels.