Garthanos
Arcadian Knight
Well I would go with "science rocks but not so much in my games" LOLThis. I care about tropes, not science.
Well I would go with "science rocks but not so much in my games" LOLThis. I care about tropes, not science.
If "unrealistic" is to "story tropes", then "realistic" is to.......I don't know what the latter would be. I have difficulty with explaining my thoughts.Well I would go with "science rocks but not so much in my games" LOL
Realism is me getting winded running up a flight of stairs, or the equivalent of rolling three 1's in a row trying to swat a bee with a roll of paper towel. Overrated indeed.Realism is overrated and people are too finicky about when it matters or how to apply it.
Depends on how basic for me. I mean arguably the player's characters are often extraordinary exceptions to the normal inhabitants too in keeping with the tropes previously mentioned. I just read a book where a main character was able to actively perceive the flows of magic as colors and patterns in the air. This was not normal to anyone else in the setting and he didnt realize this till more than 3/4 of the way through the first book of the series and he had plenty of interactions with those who worked magic and had read huge amounts of the technical lore. See also "protagonist syndrome" for other features.The players' characters are natives of the world, so players also need to understand how basics things in the world work.
I love verisimilitude when it doesn't get in the way of playing the game. The setting needs to make enough sense to be runnable.How important is it that your games reflect reality? Examples include making coins in a D&D game more closely reflect the size and weight of real medieval money, limiting the number of predators in an area to a realistic number, or not having sound in space. Are there some specific "realistic" elements that make the game more fun, but other things that always disrupt the story? Or maybe you don't care at all?
My friends and I have been debating this, and I'd love to hear what everyone else thinks.
How important is it that your games reflect reality? Examples include making coins in a D&D game more closely reflect the size and weight of real medieval money, limiting the number of predators in an area to a realistic number, or not having sound in space. Are there some specific "realistic" elements that make the game more fun, but other things that always disrupt the story? Or maybe you don't care at all?
My friends and I have been debating this, and I'd love to hear what everyone else thinks.