doctorbadwolf
Heretic of The Seventh Circle
This, I would really dislike. The Druid is both. Make both work or don't bother.Druid: The single biggest mistake was not separating out shapeshifting as a dedicated class. It is a power that you could get 20 levels out of and not need spells, animal companions and other woodsy abilities Plus the insta heal makes it, while not as badly broken as it is in 3e, still has issues.
Druid needs to almost become an archtype for Cleric, as their isn't enough once you take out the shapeshifting, but I'd be okay with making it the dedicated shapeshifting class like it was in 4e.
The idea that wild shape is anything like broken, or even top tier powerful, is laughable. To make it even powerful, you have to take Moon Druid and then multi-class martial to take advantage of having extra HP and martial class features and stuff like pack tactics.
Druids should Wildshape as a bonus action, be able to spend a spell slot to regain a use of Wildshape, and have collumns on the wildshape table for fey and monstrosities, and then pack alternate uses of Wildshape into the base class. The Tasha's familiar granting usage shouldn't be as restricted and limited as it is, and it should also allow you to communicate with the natural world without spells, and mimic plant growth, and even summon a fully combat ready companion (maybe by spending multiple uses of wild shape). Moon Druid should add elementals to the wildshape table, have a faster progression in all collumns on the table, and gain a smite style ability usable only in wild shape.
Then add in a full companion subclass that uses wildshape to boost a pet you get permanently from the subclass.
Another usage of wildshape that should also have a subclass that specialises in it, would the Warden, who takes on traits and abilities of nature to fight, becoming a being of wood and stone with terrain attacks and such.
If "Druid" is going to mean "the nature wizard priest thing", let it mean "avatar of nature", and go whole hog on the concept.