The upside of having players be reasonably specific with their action declaration means no need for retcons, fast forwards, rewinds, etc. "I try to force open the door using a hammer and wedge from my smith's tools." The DM calls for a Strength check. The player adds Smith's Tools proficiency bonus. And it's resolved.
This is part of the reason why mine and
@Charlaquin's game run at such a fast clip. Anything that might cause more back and forth than necessary is mostly removed from the equation. That, plus other approaches, means the game moves quicker than others I've seen. (And Charlaquin and I don't play together. We just happen to both see this happening.)