Weiley31
Legend
That's related, distantly or intensely depending on which flavor you prefer, to big bad dragons.Its like playing a dragon puppy!
That's related, distantly or intensely depending on which flavor you prefer, to big bad dragons.Its like playing a dragon puppy!
I have not seen them on D&D Beyond, and I own everything there.
They and the Hybsil are still absent from 5e (though a Leonin and Satyr probably get you rather close).
Alternatively Alternately: If one doesn't mind refluffing, the Centaur could be refluffed into the Wemic as well.Complete book of Humanoids, 2E. I don't think I've seen them as PCs in any edition since then, but it shouldn't be hard to stat them up.
A quick hot take:
Ability Score Increase. You increase your Strength by 2 and your Dexterity by 1.
Age. Wemics generally live harsh, somewhat brutal lives. They mature at age 13 and usually live around 40 years, though there are those who have lived 80 years or more.
Size. Wemics grow to 10 feet long, reaching heights of six to seven feet when standing erect. They easily weigh over 400 lbs. Your size is Large, but you use medium-sized weapons and armor.*
Speed. Your base walking speed is 30 feet.
Leap. Wemics triple the distance they can cover when jumping.
Claws. As a bonus action, you can use your front claws to make a melee weapon attack, using strength or dexterity to hit. On a hit, you deal 2d4 slashing damage.
Natural Hide. When unarmored, your base AC is 14.
Languages. You speak the Wemic language, which consists of gruff growls, posturing, and rumbling words. Most wemic traditions are oral, though they do on occasion make permanent records with pictographs and/or carved beads. You can also speak, read, and write Common.
* Alternately, treat the Wemic as Medium-sized, but treat it as large for calculating carrying capacity and the weight they can push or drag.
kobolds seem to be commonly liked I wonder why as I do not see the appeal?
Here's the thing - I have no use for gnomes at all. I have trouble seeing their niche. They're like the love child of dwarves and halflings with a pinch of elf to taste.
A lot of it stems, directly or indirectly, from an article from the 80s, "Tucker's Kobolds", Dragon 127. In which a higher-level campaign is continually frustrated by the clever tactics of ordinary kobolds.kobolds seem to be commonly liked I wonder why as I do not see the appeal?
that sounds exhausting to play or deal with.Its like playing a dragon puppy!
but is that not just a small guy sapient trait? what makes them different from say goblins?A lot of it stems, directly or indirectly, from an article from the 80s, "Tucker's Kobolds", Dragon 127. In which a higher-level campaign is continually frustrated by the clever tactics of ordinary kobolds.
The appeal is that expectations are low, and underwhelming stats can lead to a fun character.
Hey, don't yuck my yum!that sounds exhausting to play or deal with.
Sure, but when the editorial came out, it was a new idea, and the idea that a high level party fighting dragons would turn and run when they heard the skittering of kobolds was fun and new.but is that not just a small guy sapient trait? what makes them different from say goblins?