overgeeked
Open-World Sandbox
Egad! Gimme all the weirdo thematic corner case spells that might drive strange solutions to strange problems!
Please for the love of all that’s good and great don’t make it completely formulaic or paired down to some anemic list based on a few folks perceived usefulness.
But! A guide to making spells would also still be cool.
Just let players create their own spells on the fly and include a casting check with each use. If the same spell is cast multiple times in short order, the DC goes up and the chance of a random wild magic...event increases. There's no need for the majority of the spells listed. There presence makes the game formulaic. One person who's good at 5th-grade math analyzes all the spells and declares certain ones good and other ones back, then the majority of players just use the "good" ones whilst ignoring the "bad" ones. Better to force some creativity.
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