D&D settings are typically highly magically infused worlds with fantastical elements everywhere (unlike the basically mundane world with a splash of usually powerful but dangerous magic which is also a trope).
IME the trope (mostly mundane with dangerous magic) it more common than the "highly magical infused world", but that is just my experience.
Like the mundane - hero - superhero continuum, you have a continuum for low-magic to high-magic.
If you are totally reductionist, sure.
For me, pretty much. What makes a non-mundane exactly non-mundane? Divine birth, born under a sign, learning mighty magic, or what? Whether your birthright gave you power, or you studied for years to learn it, magic is magic is magic.
If other people want to differentiate it for flavor, have at it.
But clearly there is a demand for this different type of martial which I like to call "mythic hero" which is a "physical" type person with instrinsic (not using typical D&D magic sources) power that rivals what typical D&D spells can do.
I agree there is a demand as poster have shown, but it seems also like they (some at least) want an official, WotC product, instead of doing it themselves.
This is a fairly common situation -- hobbits with people of power, black widow with Thor and Dr. Strange, etc.
Right, and in those stories the more "mundane" heroes are just as important. The issue in this thread is more how can I play a martial PC who becomes Thor or Hulk--the game doesn't support it, but because spells are so powerful (and plentiful), you
can make a caster PC who becomes Dr. Strange (I would think). That seems to be what people are claiming is... unfair (? maybe not the best word...).
The real question is -- how do you have both of those in one game, along side mythical Wizards?
You could have the game transition by level. So martials don't get mythical stuff until 11+ levels. If you want to play stricly mundane you stop at level 10.
I think this is already the idea of the break between tiers. But again the problem for some is the lack of support/ features to really make that "super hero" martial PC without resorting to spells or a powerful magical item.
IMO, WotC failed because they didn't even have support for heroic awesomeness, let alone superheroic demigod-like martials.
You could have the mundane martials gain really powerful plot point / story points at level 11+ instead of the mythical powers , so they can bend the plot in ways that make them more relevant. When it comes down it, this is how it works in fiction. Curcumstances bend themselves to spotlight and make the mundane important and relevant.
You could also just have the existing mundane martials sitting alongside mythical martials and mythical Wizards and the DM just adjusts the plot to keep the mundane martials cool. Similar to the above but with much less agency as a player. (not one I reccomend but there are a lot of people on this thread that seem to advocate for this method vs. baking something into the ruleset).
Yeah, that is pretty much it. In prior editions personally I've never had a problem as DM making this work in a plausible way to everyone's satisfaction, and the one time we did 1-20 and got to tier 4, it worked fine then, too.