D&D 5E Should healing magic be based on HD or not?

Should healing magic spells be based on HD size?

  • No. This allows different spells to heal different amounts, such as Healing Word's d4.

    Votes: 18 21.4%
  • Mixed. You can have some spells use HD size, but others don't. It doesn't need to be universal.

    Votes: 17 20.2%
  • Mixed. As above, but force a creature healed to spend its HD to benefit from the spell.

    Votes: 15 17.9%
  • Yes. But creatures don't actually spend their HD when healed, it is just based on their HD size.

    Votes: 13 15.5%
  • Yes. As above, but force a creature healed to spend its HD to benefit from the spell.

    Votes: 16 19.0%
  • Other. Please explain in your response.

    Votes: 5 6.0%

HammerMan

Legend
I think in some fashion you might like what we're doing for our 5E mod.

At level 0 (prologue) you will typically have only 6-10 HP (but ACs are better, so taking damage is a bit rarer). However, you have 3d8 for hit dice. So, you can spend 1d8 at a time to replenish some of your HP during the encounter or at any point during the day.

You can also withstand another 5 HP (potentially, depending on spend HD) before you actually die.

At level 1, you will gain about 5 HP and another HD.

It doesn't have as much front loaded HP as 4E from the sounds of it, but it is better than 5E at lower levels. However, since we don't add a HP bonus per level for CON, HP are lower at higher levels once the frontloading is "caught up to". So, eventually you will have smaller total HP, but you have a bit more HD for natural healing. It makes individual encounters more risky, but keeps over all survival pretty close to 5E.
yeah I worked on a whole house ruled system where you started with Con score HP then every other level you got a HD (2,4,6,ect) but on the odd levels after first you got 1,2,or3hp the way post 10th level worked in 2e...
 

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DND_Reborn

The High Aldwin
yeah I worked on a whole house ruled system where you started with Con score HP then every other level you got a HD (2,4,6,ect) but on the odd levels after first you got 1,2,or3hp the way post 10th level worked in 2e...
That would certainly reduce maximum HP over all, but doesn't the lack of HD limit non-magical healing too much?
 


Blue

Ravenous Bugblatter Beast of Traal
Just to point out another Healing Surge like implementation, take a look at 13th Age. It's not surprising it has something close - the lead designer of 4e made it, along with a lead designer of 3.0.

Recoveries
Each PC starts the adventure with 8 or 9 recoveries, a stat that represents the PC’s ability to heal or bounce back from damage. Many healing spells and potions require you to use up a recovery. So does rallying during a battle.

When you use a recovery, regain lost hit points by rolling recovery dice equal to your level and adding your Constitution modifier. Your class indicates which recovery die to use.

At 5th level, double the bonus you get from your Con modifier. At 8th level, triple it.

If you perform an action that requires a recovery but have none left, you get half the healing you would otherwise get and take a –1 penalty to all defenses and attack rolls until your next full heal-up. This penalty stacks for each recovery used that you don’t possess.

Spells and such triggered these. For example, if you cast Cure Wounds as a 1st level spell it would let you spend a recovery, a 3rd level spell and it would also let you save against every condition, and progressively more bonuses using a 5th, 7th, or 9th slot.

Some interesting twists - when you took a rest if you were below half HPs after a battle, you were required to spend Recoveries until above half. Even if you didn't have any left.

Anyone could take an action in combat to Rally, which would trigger a recovery. (And fighter could do it as a quick action and possibly more, and dwarves when hit once per encounter can spend a free recovery). First time each encounter it triggers perfectly. If you need to do it more than once it can fail though.
 
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Finally found my notes.I'm an extremely organized person when I have to move and I still can't find anything

Homebrewed rules for alternative use of HDs:

Artificer can spend hit die to replenish charges in magic items. They must roll a 10 or higher with the die + intelligence modifier per charge.

Barbarians can roll hit dice and add the results plus their con modifier to gain temporary hit points whenever they enter rage. Max amount of dice they can spend at one time is equal to their constitution modifier.

Fighters can spend additional hit dice when they use second wind up to a number = half their fighter level.

Monks can spend a hit die to heal themselves whenever they use patient defense or step to wind.
 

So I've played with a rule where you may spend HD when magically healed (1 HD per die of healing rolled). You also got all you HD back on a long rest.

It worked fine. It made longer adventuring days easier to manage and made ion-combat healing more usable (since a high-slot-level healing spell could restore more than one monster attack's worth of hp), but it didn't work well enough to make us keep the rule. It was mostly a lateral change, maybe a slight improvement, but not really worth the effort of remembering the houserule.

FWIW, the only houserule to make the "worth remembering" cutoff is 'bonus action to drink a potion.'
 

So I've played with a rule where you may spend HD when magically healed (1 HD per die of healing rolled). You also got all you HD back on a long rest.

It worked fine. It made longer adventuring days easier to manage and made ion-combat healing more usable (since a high-slot-level healing spell could restore more than one monster attack's worth of hp), but it didn't work well enough to make us keep the rule. It was mostly a lateral change, maybe a slight improvement, but not really worth the effort of remembering the houserule.

FWIW, the only houserule to make the "worth remembering" cutoff is 'bonus action to drink a potion.'
Honestly I haven't had much issues with players remembering my house rules because they are on the back of my screen and the majority of them are simplifying or making interactions better for them.
 

Honestly I haven't had much issues with players remembering my house rules because they are on the back of my screen and the majority of them are simplifying or making interactions better for them.
Well, I mostly play online so the only one who can see the back of my screen is the cat. I don't know if she understands the concept of 'rules'; she definitely doesn't think they apply to her.

This change is mostly added complexity. The only character type it would help is a dedicated healer, so if no one's playing that it's mostly a miss.
 

Well, I mostly play online so the only one who can see the back of my screen is the cat. I don't know if she understands the concept of 'rules'; she definitely doesn't think they apply to her.

This change is mostly added complexity. The only character type it would help is a dedicated healer, so if no one's playing that it's mostly a miss.
Yes it is more difficult to pull off in a digital media platform. Of course I think there's a lot of nuances that failed to translate well to that medium. I don't mind running 4e online because the system supports that type of codified play.
 

Blue

Ravenous Bugblatter Beast of Traal
Yeah, in 5e levels 1 and 2 feel way too swingy, 3-5 feel pretty good, and past that the HP bloat gets out of control pretty quickly. Con score to starting HP was a really good approach. Maybe for a 5e hack you could do full hit die plus con score at 1st level, and at later levels roll hit die and gain either the result or your con mod HP, whichever is greater.
Taking the maximum of CON mod and die roll makes CON barely worth it for the martial classes, which doesn't seem to be what we want. It also requires record keeping of each roll in case your CON goes up later.
 
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