overgeeked
Open-World Sandbox
That's why I'd rather run an open-world sandbox game. There's a dragon in this area. If you go there at 1st level...you will die. Whatever story a D&D game has is what emerges from actually playing the game. Wandering monsters and random rolls and all. I'm not pushing a story on the players and there's no railroading. I'm not invested in any particular outcome. I simply populate the world and get to be as surprised as the players when they encounter things and how the players react to them and try to overcome them...or simply run for their lives when over their heads. I really dislike that "perfectly balanced to the party" advice. That along with fudging roll is best left in the bin where they belong.Is this good advice? Down this path lies railroaded dragonlance modules