hawkeyefan
Legend
But if they know what they're getting into ahead of time, what does it hurt? I've had people tell me that one of the reasons they were interested was because I restrict races. Having every race under the sun doesn't work for some people, just like having every race under the sun is a requirement for others.
I think personal preference and vision is justification enough.
Yeah, I've said if everyone's on board with a restriction, then there's no issue. I have enjoyed plenty of games as both player and GM that had restrictions in place.
When there is a conflict, then I don't think personal preference is justification because you have two opposing personal preferences, right? So which takes precedence? Which is more important? That's the question.
For many, the default is to side with the GM. Give them final say as the primary creator of the setting. The OP suggests ways to allow the player what they'd like in a way that does not disrupt the setting.
I've suggested a more collaborative approach so that perhaps it's the group that decides how to proceed. That the GM not be the sole source of input to the setting. Or, alternatively, to simply place the player's desire ahead of one's own stance as GM. That letting Mikey play a dragonborn and be happy is more important than my sense that dragonborn have no place in the setting.
What it comes down to is they think you're doing it wrong.
No one comes out and says it because they know they're not supposed to say that so instead the whole argument gets presented as questioning a lot of assumptions. If only you understood there was another way to do things.
Why should X be the case? The only real assumption here is that the way people may run and play games are based on unreflective assumptions.
I don't think anyone's doing it wrong. I just think that, like the OP, I did things one way for a long time. Then I tried something different and all the possible pitfalls I imagined were proven to be just that.....imaginary. The new way I did things was an improvement for me.
So I think it's a good thing for GMs to be open to the input of players through both their desires about what's available in game, and also just as collaborators in a shared activity.
For the most part, I think just about everyone has agreed that there's more than one way to do things, and when there is an issue the first step is to discuss it to see if a solution can be found.