Cleon
Legend
Heh you weren't wrong when you said "wordy". Despite that, nothing jumps out at me as being redundant and flavour is really good for them. Yeah looks good...
Good! I guess we should get back to the Nandie-Bear then.
I'd like to make this Challenge 2 (450) or 3 (700) so it can reliably defeat a pair of Boss Nandies.
Guess we should pick one of those. I'm thinking Challenge 3 so it's 50% over two Challenge 1 Boss Nandies but would consider Challenge 2.
Comparable Challenge 3 SRD monsters include the Hell Hound, Minotaur, Manticore, Nightmare and Winter Wolf.
Comparable Challenge 2 SRD monsters include the Polar Bear, Giant Boar and Ogre.
Okay, it already looks pretty decent for a CR 2 creature if not a little on the strong side.
Would rather make it Challenge 3 though, which'd require a few more HD.
Hit Points 60 (8d10 + 16) should be enough.
Maybe increase WIS to 13 (+1) to match a Polar Bear too?
Does it really need proficiency in all three physical Saving Throws? None of the typical Challenge 2 & 3 monsters I've linked to above have Saving Throw proficiencies.
Perhape we should we cut the STR and DEX saves out and only have it proficient in CON saves?
The damage seems slightly too high. For comparison:
Average Damage: Hell Hound (14½ bite / 14 breath*), Minotaur (17 axe / 13 gore / 22 charge), Manticore (20½ claws+bite / 22½ spikes), Nightmare (20 hooves), Winter Wolf (11 bite / 13½ breath*).
*My guesstimate assumes the target has a 50% chance of saving.
The Nandie-Bear has a 23 average if it rends 50% of the time (8½ bite + 11 claws or 18 if it rends).
I'm tempted to lower the rend damage to, say, one of the following:
- Option #1 Hit: 8 (1d8 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed and take an additional 2d6 slashing damage.
Average Damage becomes 20½ (8½ + 8½ or 15½).
- Option #2 Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed and take an additional 1d8 slashing damage.
Average Damage becomes 21¾ (8½ + 11 or 15½).
Although I like the current attacks since they're identical to a 5E Brown Bear, and the Kerit's 1-6/1-6/1-8 claw/claw/bite is identical to an AD&D brown bear's attacks.
Hmm, the White Dwarf version only rends for 1d6 (while an AD&D grizzly could hug for 2d4), so maybe use that instead?
- Option #3 Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed and take an additional 1d6 slashing damage.
Average Damage becomes 21¼ (8½ + 11 or 14½).
Alternatively, we could just have the claws be grab-only or not have any special effect like the 5E Brown Bear.
Option #4 Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed.
Average Damage becomes 19½ (8½ + 11).
Option #5 Hit: 11 (2d6 + 4) slashing damage.
Average Damage becomes 19½ (8½ + 11).
The claws' grab effect also needs an escape DC.
Oh, and I'm tempted to have the extra damage be bludgeoning due to a "crushing hug" rather than slashing from the claws, but I won't object to all slashing.
So what's your preference for the claws? I'm leaning towards #3, with or without the bludgeoning, i.e.:
- Claws (#3a). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed (escape DC 14) and take an additional 1d6 slashing damage.
- Claws (#3b). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed (escape DC 14) and take an additional 1d6 bludgeoning damage.