Animated Object, Shrapnel Swarm
Medium swarm of Tiny constructs, unaligned
Armor Class 18 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 0 ft., fly 40 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|
18 (+4) | 16 (+3) | 13 (+1) | 1 (–5) | 4 (–3) | 1 (–5) |
Saving Throws CON +4, DEX +6
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages —
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Antimagic Susceptibility. The shrapnel swarm is incapacitated while in the area of an
antimagic field. If targeted by
dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the shrapnel swarm remains motionless, it is indistinguishable from a normal pile of shrapnel.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
Actions
Multiattack. The shrapnel swarm makes four attacks: two with shower of cuts and two with hail of nails.
Hail of Nails. Melee Weapon Attack: +7 to hit, reach 0 ft., one target.
Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Shower of Cuts. Melee Weapon Attack: +7 to hit, reach 0 ft., one target.
Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hit points or fewer.
Description
An animated swarm of shrapnel may appear to be a pile of metal junk, but its component objects have been carefully selected for their lethal potential.
Instead of being a creature created by
animate objects or similar magic, a shrapnel swarm may be a normal construct that does not require the
Antimagic Susceptibility trait.
VARIANT: SHRAPNEL SWARMS
A typical shrapnel swarm is formed from knives, razor blades, arrowheads, shuriken, crossbow bolts and similar sharp implements, but the swarm may also include steel ball bearings, lead sling bullets or the like, which gives it the following action option.
Blizzard of Blows. Melee Weapon Attack: +7 to hit, reach 0 ft., one target.
Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) bludgeoning damage if the swarm has half of its hit points or fewer.
Alternate Multiattacks. Depending on the objects an animated swarm of shrapnel is composed of, its Multiattack option may change to one of the following.
Multiattack. The shrapnel swarm makes four attacks: two with shower of cuts and two with blizzard of blows (or two with hail of nails and two with blizzard of blows for some swarms–those made of bullets and lancets, for example).
Multiattack. The shrapnel swarm makes four attacks using any combination of blizzard of blows, hail of nails, and shower of cuts.
Multiattack. The shrapnel swarm makes four attacks: one shower of cuts, one hail of nails, one blizzard of blows, and one attack with either shower of cuts, hail of nails, or blizzard of blows.
Multiattack. The shrapnel swarm makes four attacks with shower of cuts (some swarms make four attacks with hail of nails or blizzard of blows instead).
Alternate Multiattacks. Other arrangements are possible, such as:
Multiattack. The shrapnel swarm makes four attacks: two with hail of nails, and two attacks using any combination of shower of cuts and blizzard of blows. The swarm can make one volley of missile attack instead of its two hail of nails attacks, or it can make two volley of missile attacks instead of all four melee attacks.
Volley of Missiles. The swarm sprays darts and arrowheads in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the target takes 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points of fewer; the target takes half as much damage on a successful save.
A shrapnel swarm with volley of missiles is Challenge 7 (2,900 XP).
(Original monster designed by Cleon on the Creature Catalog General Monsters forum.)