5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources

Cleon

Legend
Tethered Flight. The scarlet mist can only fly within 10 feet of a surface able to support the weight of a Medium sized creature. It can spread its weight over a 10 foot wide area, allowing it to fly across water or quicksand and fly across the top of a tree or wheat field, but this counts as difficult terrain. If it moves further than 10 feet from a supporting surface, the scarlet mist descends to the ground without taking any falling damage.

Upon reflection, Tethered Flight is better with the following tweaks:

Tethered Flight. The scarlet mist can only fly within 10 feet of an object or surface able to support the weight of a Medium sized creature. It can spread its weight over a 10 foot wide area, allowing it to fly across water or quicksand and fly across the top of a tree or wheat field, but this counts as difficult terrain. If the mist moves further than 10 feet from such support, it descends to the ground without taking any falling damage.
Have updated the Scarlet Mist Working Draft.
 

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Cleon

Legend

So, just to confirm are you OK with these magenta bits?

Medium undead, neutral evil
Speed 0 ft., fly 30 ft. (hover)

Damage Vulnerabilities[/B] radiant
Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages

Sensitivity to Light & Flame. If a scarlet mist takes any amount of fire damage or radiant damage, it loses all its damage resistances until the start of its next turn.

I'm leaving the AC and HP magenta since I expect we'll modify them later to hit the target CR of 5.

Come to think of it, I forgot to put Challenge 5 (1,800 XP) Proficiency Bonus +3 in the working draft, plus the increased CR bumps up all the DCs by one.

Updating the Scarlet Mist Working Draft.
 





Cleon

Legend
Okay, let's proceed…

So how true to the original 4E version's Siphoning Presence, Life Drain and Wave of Lethargy do we want to be? The version from Daniel Helmick's Vainglorious had.

Dungeon #221 said:
TRAITS
Aura Siphoning Presence (necrotic) ✦ Aura 1
Enemies can’t spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 5 necrotic damage, and the mist gains 5 temporary hit points.

STANDARD ACTIONS
melee Life Drain (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. Fortitude
Hit: 3d6 + 7 necrotic damage, and the target gains vulnerable 5 necrotic until the end of the mist’s next turn.

Close Wave of Lethargy (necrotic, psychic) ✦ Recharge 5 6
Attack: Close burst 2 (creatures in the burst); +12 vs. Fortitude
Hit: 2d10 + 2 necrotic and psychic damage, and the target is slowed until the end of the mist’s next turn.

A somewhat literal interpretation of the Trait could be:

Siphoning Aura. Whenever a creature ends its turn within 5 feet of the scarlet mist, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), taking # (#d#) necrotic damage on a failed save, increased to ## (#d#) necrotic damage if the target is affected by the scarlet mist's life draining curse. The mist gains temporary hit points equal to the damage its aura caused.
While the Actions might be:

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (#d# + 3) necrotic damage, or ## (#d# + 3) necrotic damage if the target is affected by the scarlet mist's life draining curse. In addition, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), or be cursed to take an additional #d# necrotic damage whenever they take necrotic damage. This life draining curse lasts until the end of the mist's next turn.

Wave of Lethargy. Every creature within 10 feet of the scarlet mist must succeed at a DC 14 Constitution saving throw or take # (#d#) psychic damage, # (#d#) necrotic damage (increased to ## (#d#) necrotic damage if target affected by the scarlet mist's life draining curse), and be slowed until the end of the mist's next turn.
Does that look OK to you?

If so, we just need to figure out some numbers for the damage and whether to give Wave of Lethargy a Recharge or not.

The 4E original had Wave of Lethargy as a standard action but your previous rough draft had a Recharge which I carried over into my current Working Draft.

So are we making it Wave of Lethargy (Recharge #-6). and, if so, what will the # Recharge Number be?
 



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