Okay, let's proceed…
So how true to the original 4E version's
Siphoning Presence,
Life Drain and
Wave of Lethargy do we want to be? The version from Daniel Helmick's
Vainglorious had.
Dungeon #221 said:
TRAITS
Aura Siphoning Presence (necrotic) ✦ Aura 1
Enemies can’t spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 5 necrotic damage, and the mist gains 5 temporary hit points.
STANDARD ACTIONS
melee Life Drain (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. Fortitude
Hit: 3d6 + 7 necrotic damage, and the target gains vulnerable 5 necrotic until the end of the mist’s next turn.
Close Wave of Lethargy (necrotic, psychic) ✦ Recharge 5 6
Attack: Close burst 2 (creatures in the burst); +12 vs. Fortitude
Hit: 2d10 + 2 necrotic and psychic damage, and the target is slowed until the end of the mist’s next turn.
A somewhat literal interpretation of the
Trait could be:
Siphoning Aura. Whenever a creature ends its turn within 5 feet of the scarlet mist, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), taking # (#d#) necrotic damage on a failed save, increased to ## (#d#) necrotic damage if the target is affected by the scarlet mist's life draining curse. The mist gains temporary hit points equal to the damage its aura caused.
While the
Actions might be:
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (#d# + 3) necrotic damage, or ## (#d# + 3) necrotic damage if the target is affected by the scarlet mist's life draining curse. In addition, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), or be cursed to take an additional #d# necrotic damage whenever they take necrotic damage. This life draining curse lasts until the end of the mist's next turn.
Wave of Lethargy. Every creature within 10 feet of the scarlet mist must succeed at a DC 14 Constitution saving throw or take # (#d#) psychic damage, # (#d#) necrotic damage (increased to ## (#d#) necrotic damage if target affected by the scarlet mist's life draining curse), and be slowed until the end of the mist's next turn.
Does that look OK to you?
If so, we just need to figure out some numbers for the damage and whether to give
Wave of Lethargy a Recharge or not.
The 4E original had Wave of Lethargy as a standard action but your previous rough draft had a Recharge which I carried over into my current Working Draft.
So are we making it
Wave of Lethargy (Recharge #-6). and, if so, what will the # Recharge Number be?