D&D 5E Full List of Monsters in Mordenkainen Presents Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains revamped stat blocks for 260 monsters previously published in previous Dungeons & Dragons 5E books. The list was compiled by YouTuber Bob Worldbuilder based on some blurry screenshots originally shared by Nerd Immersion (see the video below). I have transcribed it here for convenience.

  • Abishai (Black, Blue, Green, Red, White)
  • Alhoon
  • Alkilith
  • Allip
  • Amnizu
  • Annis Hag
  • Archdruid
  • Archer
  • Armanite
  • Astral Deadnought
  • Babau
  • Bael
  • Balhannoth
  • Banderhobb
  • Baphomet
  • Bard
  • Barghest
  • Berbalang
  • Bheur Hag
  • Blackguard
  • Bodak
  • Boggle
  • Boneclaw
  • Bulezau
  • Cadaver Collector
  • Canoloth
  • Catoblepas
  • Cattle (Aurochs, Ox, Stench Kow, Deep Rothe)
  • Cave Fisher
  • Champion
  • Chitine
  • Choker
  • Choldrith
  • Clockwork (Bronze Scout, Iron Cobra, Oaken Bolter, Stone Defender)
  • Cloud Giant Smiling One
  • Corpse Flower
  • Cranium Rat, Swarm of Cranium Rat
  • Darkling, Darkling Elder
  • Death Kiss
  • Deathlock, Deathlock Mastermind, Deathlock Wight
  • Deep Scion
  • Demogorgon
  • Derro, Derro Savant
  • Devourer
  • Dhergoloth
  • Dinosaurs (Brontosaurus, Deinonychus, Dimetrodon, Hadrosaurus, Quetzalcoatlus, Stegosaurus, Velociraptor)
  • Dolphin, Dolphin Delighter
  • Draegloth
  • Drow (Arachnomancer, Favored Consort, House Captain, Inquisitor, Matron Mother, Shadowblade)
  • Duergar (Despot, Kavalrachni, Mind Master, Soulblade, Stone Guard, Warlord, Xarrorn, Hammerer, Screamer)
  • Dybbuk
  • Eidolon
  • Eladrin (Autumn, Spring, Summer, Winter)
  • Elder Brain
  • Elder Tempest
  • Elemental Myrmidon (Air, Earth, Fire, Water)
  • Fire Giant Dreadnought
  • Firenewt (Warrior, Warlock of Imix)
  • Flail Snail
  • Flind
  • Fraz-Urb'luu
  • Froghemoth
  • Frost Giant Everlasting One
  • Frost Salamander
  • Gauth
  • Gazer
  • Geryon
  • Giant Strider
  • Giff
  • Girallon
  • Githyanki (Gish, Kith'rak, Supreme Commander, Anarch, Enlightened)
  • Gnoll (Flesh Gnawer, Hunter, Witherling)
  • Gray Render
  • Grazz't
  • Grung (Elite Warrior, Wildling)
  • Guard Drake
  • Hellfire Engine
  • Hobgoblin (Devastator, Iron Shadow)
  • Howler
  • Hutijin
  • Hydroloth
  • Juiblex
  • Ki-Rin
  • Kobold (Dragonshield, Inventor, Scale Sorcerer)
  • Korred
  • Kraken Priest
  • Kruthik (Hive Lord, Adult, Young)
  • Leucrotta
  • Leviathan
  • Martial Arts Adept
  • Marut
  • Master Thief
  • Maurezhi
  • Maw Demon
  • Meazel
  • Meenlock
  • Merregon
  • Merrenoloth
  • Mindwitness
  • Moloch
  • Molydeus
  • Morkoth
  • Mouth of Grolantor
  • Nabassu
  • Nagpa
  • Narzugon
  • Neogi, Neogi Hatchling, Neogi Master
  • Neothelid
  • Nightwalker
  • Nilbog
  • Nupperibo
  • Oblex (Spawn, Adult, Elder)
  • Ogre (Battering Ram, Bolt Launcher, Chain Brute, Howdah)
  • Oinoloth
  • Orcus
  • Orthon
  • Phoenix
  • Quickling
  • Redcap
  • Retriever
  • Rutterkin
  • Sea Spawn
  • Shadar Kai (Gloom Weaver, Shadow Dancer, Soul Monger)
  • Shadow Mastiff, Shadow Mastiff Alpha
  • Shoosuva
  • Sibriex
  • Skulk
  • Skull Lord
  • Slithering Tracker
  • Shadowsworn (The Angry, The Hungry, The Lonely, The Lost, The Wretched)
  • Spawn of Kyuss
  • Star Spawn (Grue, Hulk, Lava Mage, Mangler, Seer)
  • Steeder (Female, Male)
  • Steel Predator
  • Stone Cursed
  • Stone Giant Dreamwalker
  • Storm Giant Quintessent
  • Swarm of Rot Grubs
  • Swachbuckler
  • Sword Wraith (Commander, Warrior)
  • Tanarukk
  • Titivilus
  • Tlincalli
  • Tortle
  • Turtle Druid
  • Trapper
  • Troll (Dire, Rot, Spirit, Venom)
  • Ulitharid
  • Vampiric Mist
  • Vargouille
  • Vegepygmy, Vegepygmy Chief, Vegepygmy Thorny
  • War Priest
  • Warlock (of the Archfey, Fiend, Great Old One)
  • Warlord
  • Wastrilith
  • Wizard (Apprentice, Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter)
  • Wood Woad
  • Xvart, Xvart Warlock of Raxivort
  • Yagnoloth
  • Yeenoghu
  • Yeah Hound
  • Yuan-ti (Anathema, Broodguard, Mind Whisperer, Nightmare Speaker, Pit Master)
  • Zaratan
  • Zariel
  • Zuggtmoy
 
Last edited:

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dave2008

Legend
Which changes?

The no-OA movement is an interesting addition, but the removal of 2 out of 3 spells is simplifying a monster in an edition which since the start has been criticized for having too simple monsters.
There is also the general reorganization of the stat block, which has been known for a while but the OP may have been unaware. They are also getting rid of large spell list and just providing magic abilities like 4e did and only including a limited, mostly utility, spell list.
 

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Li Shenron

Legend
It does not really need Counterspell and Misty Step. The Extra Movement between attacks is interesting. It makes the monster more dynamic.
Nobody needs anything, it's more a matter of a monster using what it has. The more options, the better value for the DM.

Too many options can be counterproductive but this is hardly the case with this one.
 

dave2008

Legend
It does not really need Counterspell and Misty Step. The Extra Movement between attacks is interesting. It makes the monster more dynamic.
It certainly does. Making it a part of the multiattack action is interesting. I would have expected it to be a trait. This is a more streamlined approach.
 

Nobody needs anything, it's more a matter of a monster using what it has. The more options, the better value for the DM.

Too many options can be counterproductive but this is hardly the case with this one.
Well to be exact the they were removed cause those types of spells are going to be part of the stat block from now on. Reactions and Bonus Actions are their own part in the statblock now. So keeping them would have made it much larger.
 

dave2008

Legend
Nobody needs anything, it's more a matter of a monster using what it has. The more options, the better value for the DM.

Too many options can be counterproductive but this is hardly the case with this one.
To be fair, the new movement makes misty step particularly unneeded. It basically gets misty step as part of its standard action. Counterspell - well that is a different story a a bit of a nerf IMO.
 

Li Shenron

Legend
Well to be exact the they were removed cause those types of spells are going to be part of the stat block from now on. Reactions and Bonus Actions are their own part in the statblock now. So keeping them would have made it much larger.
Aha! So reactions were not in the picture then? Then this is ok, and actually separating the action types is a very useful idea.
 

dave2008

Legend
Aha! So reactions were not in the picture then? Then this is ok, and actually separating the action types is a very useful idea.
I don't thinks so. I believe @MonsterEnvy is just pointing out that if it did include a reaction it would be in its own part of the statblock - increasing the size. However, the only change to the new statblocks is to give Bonus Actions (which used to be in the "traits" section) their own section as Reactions always had their own part of the stat block (see the Marilith below). It was just that not a lot of monsters had specific reactions listed.

1642218871650.png
 

I don't thinks so. I believe @MonsterEnvy is just pointing out that if it did include a reaction it would be in its own part of the statblock - increasing the size. However, the only change to the new statblocks is to give Bonus Actions (which used to be in the "traits" section) their own section as Reactions always had their own part of the stat block (see the Marilith below). It was just that not a lot of monsters had specific reactions listed.

View attachment 149957
This is correct.

Since 2014, spellcasting creatures have tended to have the Spellcasting trait, the Innate Spellcasting Trait, or both. Starting in 2021, we have merged those two traits into an action called Spellcasting. That action now appears in the “Actions” section of a stat block, and it has a few important qualities:

  • The Spellcasting action doesn’t use spell slots. A creature can cast the action’s spells a certain number of times per day.
  • The only spells that appear in the Spellcasting action are ones that take an action to cast. If a spell requires a bonus action, a reaction, or a minute or more to cast, that spell must appear elsewhere in the stat block. This change ensures that bonus actions and reactions—such as misty step and shield—aren’t hiding out in a list of spells.
  • We’re more selective about which spells appear in a stat block, focusing on spells that have noncombat utility. A magic-using monster’s most potent firepower is now usually represented by a special magical action, rather than relying on spells.
 



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