D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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JEB

Legend
They are still magical, just not spells. Lots of PC classes have magical things that are not spells too.
One wonders why they didn't rename the ability to "Spell Resistance" like in 3E, then. If spells are now just a particular type of magic.

My theory is that most players who pick Half-Orcs as characters in games where PHB only is a thing, want actually to play Orcs. Though I'm sure Half-Orcs will still be around in the PHB revision, they'll just try making them more Human.
One of my players (who made a half-orc bard) has played off the complexities of his cross-species heritage, and has been a bit put off by the idea of half-orcs no longer being a thing. So I hope the core rules retains them in some way, for the sake of players like him.

However, it would also make a lot of sense to just drop them altogether in 2024 edition. And clearly they have no issue at this point with making sweeping retcons like "half-orcs were never a thing", seeing what they just did with goblinoids. (Though to be fair, I would have been fine with featuring orcs as a core race in place of half-orcs in original 5E as well.)
 
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Part of me feels like WoTC is doing that on purpose to prevent certain races and what not from being able to negate/pass the threat of stuff like that. The Fey mono typing that a number of races have so far can easily allow them to no sell/make trivial some spells. So, it seems like they are "attempting" to enforce the somewhat strict balance, by bounded accuracy definition of balancing, in that regards. Same with Magic Resistance apparently no longer counting towards "Magical Effects" alongside spells. And when you now include these "Spell-Like Attacks" that supposedly don't count as "spells" anymore, then Magical Resistance would count for jack. Same with the Yuan-Ti/Pureblood: They now can't no sell a room full of poison unless it was poisonous snakes in said room where the poison was coming from.
Which, frankly, is stupid. It is silly from simulationsit perspective and it is just disappointing and annoying to the player. "Um actually, it is technically not a spell, so your trait doesn't work," is not fun. If such resistances are too powerful, then just do not give them in the first place.
 


Charlaquin

Goblin Queen (She/Her/Hers)
It will be interesting to see how this plays out once they start testing Core: I think short rests may be doomed.
Yeah, I think the writing is pretty clearly on the wall. I just don’t want warlocks to lose the thing that makes them unique. They’re the only casting class that isn’t just the same, bland neo-vancian spellcasting progression as everyone else. If they get rid of short rests entirely, I hope they at least revise Pact Magic to let you recover your spell slots by performing an hour-long ritual. Or, hell, even a 10-minute ritual you can perform PB times per day if we absolutely must make everything that was once short rest based PB/long rest.
 

Hussar

Legend
That would likely be the simplest solution for warlocks. And it fits fairly well as is. You can cast PB spells. You regain your PB bonus in spells after a rest (defined by X amount of time).

That's actually pretty close to what it is now, isn't it? Might actually result in warlocks having a few more spells per period than before, since I think that the current chart is actually less than PB isn't it?
 

Parmandur

Book-Friend
Yeah, I think the writing is pretty clearly on the wall. I just don’t want warlocks to lose the thing that makes them unique. They’re the only casting class that isn’t just the same, bland neo-vancian spellcasting progression as everyone else. If they get rid of short rests entirely, I hope they at least revise Pact Magic to let you recover your spell slots by performing an hour-long ritual. Or, hell, even a 10-minute ritual you can perform PB times per day if we absolutely must make everything that was once short rest based PB/long rest.
Thing is, the Proficiency Bonus uses per long rest ends up being the same amount of uses as 2 short rests: they can basically remove the conditional problem of play at the table Monks and Warlocks can fall into. We'll see how it goes...

My prediction: the upcoming revision rename th long rest a "rest," and cut short rests entirely. Make HD use a purely Proficiency bonus ability and hardware the explanation or leave it to DMs to frame.
 

RSIxidor

Adventurer
I thought that maybe classes would retain their short rest recharges but none of the material released this year has shot rest recharges (or I missed it). Perhaps all class abilities will be reworked to be this way as well.

I also really hope Warlock gets to remain unique in it how it's spells work, even if they don't remain on a short rest recharge. Maybe something akin to arcane recovery, but more than once a day.
 

billd91

Not your screen monkey (he/him)
Same with Magic Resistance apparently no longer counting towards "Magical Effects" alongside spells. And when you now include these "Spell-Like Attacks" that supposedly don't count as "spells" anymore, then Magical Resistance would count for jack. Same with the Yuan-Ti/Pureblood: They now can't no sell a room full of poison unless it was poisonous snakes in said room where the poison was coming from.
I suspect it has a lot to do with wanting to keep monster powers harder to resist/negate by special ability without having to go through and define things as Supernatural, Spell-like, or Exceptional again. And if they are also defining more magical attacks as actions rather than spells, that makes them harder to resist and in counterspellable. I’m not really in favor of this trend.
 

Parmandur

Book-Friend
I thought that maybe classes would retain their short rest recharges but none of the material released this year has shot rest recharges (or I missed it). Perhaps all class abilities will be reworked to be this way as well.

I also really hope Warlock gets to remain unique in it how it's spells work, even if they don't remain on a short rest recharge. Maybe something akin to arcane recovery, but more than once a day.
If you hash out how many Spells a Warlock is expected to get in a standard Adventure Day with two Short Rests...the math for extrapolating the same number based on the Proficiency Bonus is pretty straightforward. And eliminating the Short Rest would help keep the characters power more in the players hands.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Thing is, the Proficiency Bonus uses per long rest ends up being the same amount of uses as 2 short rests:
Ish. Its one fewer use per adventuring day at 1st-4th level, same number at 5th-8th, and more uses from 9th level on, caping out at twice as many uses per day from 17th to 20th if the game goes that long. So, in theory it’s a small nerf early game in exchange for a buff in the mid-game, which grows to eventually be pretty big in the late game. From an optimization standpoint, I’d say that’s well worth it. Warlocks and monks would be better overall if they could recover Pact Magic slots and Ki points as, say, an action PB times per day. But, for me, it’s not an optimization issue. I don’t really care that they would be “better.” I just don’t like homogenizing the resource structure, and I especially don’t like homogenizing it towards daily usage instead of encounter-based usage. Per-day resource management sucks, it always has sucked, because adventuring days are so unpredictable. It was nice having at least a few classes those of us who don’t want to play “guess how many fights there are going to be today” could enjoy.
they can basically remove the conditional problem of play at the table Monks and Warlocks can fall into. We'll see how it goes...
Yeah, I get it, I just think that putting every class on the same old spell slot progression structure is boring.
My prediction: the upcoming revision rename th long rest a "rest," and cut short rests entirely. Make HD use a purely Proficiency bonus ability and hardware the explanation or leave it to DMs to frame.
I think you’re most likely correct, I just hate it.
 

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