D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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If they wanted to alienate their older fan base, they made a critical success. I'm not going to buy anything else. Maybe it's time for me to heavily mod 5ed to a closer step towards 1ed...
Do you take yourself to be representative of the "older fan base"? Because I see a lot of people in this discussion who are also part of the older fan base who have no problem with these changes
 

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Some of these changes I think I'm going to roll back/remove. I think I'm going to keep magic resistance working against both spells and magical effects. I'm going to remove anything fey related from goblinoids (mainly because that's not where goblinoids come from in my game). I might also remove the bonus proficiencies from the trance ability though it isn't really a big deal, I don't use the whole reincarnation thing for elves.

A bit disappointed with removal of the non-PHB spells from certain races. Previously they just printed any spells that weren't in the PHB in the book of the race that gained them as a trait.
 


I find the problem, here, is that you're arguing against a non-rational feeling with rational facts. It does not matter that the scale at which realism gives way to abstraction is capricious, arbitrary, and potentially ever-changing, even for a singular person. The desire for things to feel like realism remains.


On the one hand, you're absolutely right. The roots of the game include Expedition to the Barrier Peaks, with its overt sci-fi elements, or the DM developing entire new classes just to deal with problematic characters (the Cleric being more like a blunt-weapon-using Van Helsing), or players being allowed to play young dragons or depowered balors so long as they accept that they must grow into their power over time.

On the other, it would be a lot easier to accept that there was no association between old-school gaming and a strident insistence on traditionalism if...well, actual old-school gamers didn't so frequently speak out against new developments (like dragonborn and tieflings being default races) or so consistently propose Pseudo-Medieval Semi-European Tolkienesque Schizotech Low Fantasy as the appropriate default for the vast majority of gaming. (Tempted to acronym that. PMSETSLF. Schizotech, incidentally, mostly because of the expected range of armors and near-absolute resistance to including firearms; many arms and armors featured in D&D post-date the development of early firearms, but firearms are not Traditional D&D...mostly for old-school folks.)
The distinction I'm trying to make, though, is whether you get your lore from an "appendix N"--that is from your own reading of pulp fantasy--or if you somehow require a single company, like TSR or WotC, to provide the lore for you. A lot of players don't and never cared too much about what TSR or WotC because they were doing their own thing anyway.
 

I think one thing to keep in mind is that WotC may be in an experimental phase at the moment and that some changes might end up being unpopular. Some of these changes will probably stick, but others will likely be reversed. This already happened last year with the very brief removal and reinstatement of Alignment in monster stat blocks.

Personally, I find it doubtful that a paradigm under which kenku can't be described as committing forgery when they clearly are is untenable in the long term.
 

It's just, with 5e, simulation breaks down over and over again in a multitude of ways. For example, we are discussing movement rates. Does carrying 50lbs of equipment, including potentially several awkwardly shaped large weapons, while wearing armor affect movement rate? Or do you the characters drop all unnecessary equipment at the start of initiative (do you keep track of where? Can it be stolen? Can it be set on fire?)? If my character is casting a spell, how realistic is it that they perfectly execute all the verbal components and hand gestures while also pulling out just the right material components, perfectly place the spell, and still have time to move and take a "bonus" action within a span of 6 seconds?

If I'm going to basically handwave all of that and more, I can't get too concerned about the realism of 25' vs 30'
I don't think "other things already don't make sense so more things not making sense don't matter" is as good argument as you think. People have their disbelief suspenders calibrated differently, and have different breaking points. But everyone has that braking point. At some point people will go "this just don't make any sense, I can't relate to this." And it probably won't be some one thing, it is a compound effect.
 


why not go out and play 1e then?
That could be a thing. But I do like the system of the 5ed. Just not the direction its taking.

Do you take yourself to be representative of the "older fan base"? Because I see a lot of people in this discussion who are also part of the older fan base who have no problem with these changes
Nope. But if you want me to be that person. I don't mind. I know where my money will go now.
 

'Intrigued' would not be the word I would choose. 'Confused', perhaps... 'disappointed', maybe... worse, probably.

Note I'm not One True Waying you; if you like it, all power too you.
I don't know how to feel about it yet. On one hand I kind of like the idea, or at least see some potential in it. On the other hand, I'm somewhat ambivalent because I do my own thing with goblins in my homebrew setting, so what WotC does isn't that important to me.

I like the militarist archetype for hobgoblins, so I worry that these changes might move away from that. We'll see how the statblocks change.
 

I have to say I really hate this whole narrative of "grognards vs progressives" like there would be only two camps and you either need to embrace all the changes or oppose all of them. I have though for decades that D&D should be more inclusive and depiction of intelligent species is really problematic. Yet I still want some verisimilitude and simulationism.
 

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