D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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However, I'd like to point out that the last time D&D scaled back simulation significantly the edition got rejected and splintered the player base. A lot of people do not like if they feel the rules are disconnected from the fictional reality. This probably is not significant enough to cause such a major backlash, but I think it might still be wise to thread carefully.
It's just, with 5e, simulation breaks down over and over again in a multitude of ways. For example, we are discussing movement rates. Does carrying 50lbs of equipment, including potentially several awkwardly shaped large weapons, while wearing armor affect movement rate? Or do you the characters drop all unnecessary equipment at the start of initiative (do you keep track of where? Can it be stolen? Can it be set on fire?)? If my character is casting a spell, how realistic is it that they perfectly execute all the verbal components and hand gestures while also pulling out just the right material components, perfectly place the spell, and still have time to move and take a "bonus" action within a span of 6 seconds?

If I'm going to basically handwave all of that and more, I can't get too concerned about the realism of 25' vs 30'
 


Moreover, the part of old school that I love, is the assumption that the DM will create their own setting with its own cosmology. So empowering the DM to design ones own setting with its own species cultures, is best for the D&D tradition.
Exactly. I don't buy the premise that it's the "old school" players who care about lore and lore continuity. Some of them do, sure, but the roots of the game are in homebrew
 




EzekielRaiden

Follower of the Way
If I'm going to basically handwave all of that and more, I can't get too concerned about the realism of 25' vs 30'
I find the problem, here, is that you're arguing against a non-rational feeling with rational facts. It does not matter that the scale at which realism gives way to abstraction is capricious, arbitrary, and potentially ever-changing, even for a singular person. The desire for things to feel like realism remains.

Exactly. I don't buy the premise that it's the "old school" players who care about lore and lore continuity. Some of them do, sure, but the roots of the game are in homebrew
On the one hand, you're absolutely right. The roots of the game include Expedition to the Barrier Peaks, with its overt sci-fi elements, or the DM developing entire new classes just to deal with problematic characters (the Cleric being more like a blunt-weapon-using Van Helsing), or players being allowed to play young dragons or depowered balors so long as they accept that they must grow into their power over time.

On the other, it would be a lot easier to accept that there was no association between old-school gaming and a strident insistence on traditionalism if...well, actual old-school gamers didn't so frequently speak out against new developments (like dragonborn and tieflings being default races) or so consistently propose Pseudo-Medieval Semi-European Tolkienesque Schizotech Low Fantasy as the appropriate default for the vast majority of gaming. (Tempted to acronym that. PMSETSLF. Schizotech, incidentally, mostly because of the expected range of armors and near-absolute resistance to including firearms; many arms and armors featured in D&D post-date the development of early firearms, but firearms are not Traditional D&D...mostly for old-school folks.)
 


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