So no sneaking? What makes this so called "assassin" remotely assassin-like?Like a fighter but with one big attack vs 2-8 small attacks.
High Fighter AC but low Rogue Health
Mid to high level you straight up get SOD attacks.
What do you think?
- Chameleon (Disguise Based)
- Poisoner (Poison Based)
- Shade (Stealth Based)
- Executioner (Fighty Assassin Assassin's version of Swashbuckler)
- Shadow Stalker (Magic Assassin, Assassin's Caster subclass)
- Holy Slayer (Get some Cleric in your killer. Heal up after everyone is dead)
I figured the sneaking was a given.So no sneaking? What makes this so called "assassin" remotely assassin-like?
Which a rogue can do just fine.I figured the sneaking was a given.
Light high AC sneaky warrior with single high damage or save or die death strike
Same tropes with the rogue and ranger.The tropes of what an Assassin is supposed to do and how they are meant to interact with their targets runs counter to how D&D was designed as a group combat game.
A Master Assassin is a solo killer who does their work in secret and then vanishes before anyone realizes the mark has been killed. D&D has everyone grouped up like a small combat unit and goes out guns a-blazing taking on groups of enemies or large monsters. The exact opposite of what the Assassin is supposed to be doing. So really, the Assassin as a concept should really probably be removed from the game entirely because you can never build the game such that it can do its one schtick (kill someone in one shot) while maintaining combat balance for the entire party.
You're not wrong about the design of D&D conflicting with the concept of the assassin--and, in fact, with the rogue generally. Sneaky McSneakerson ranging ahead of the party is always a bit of a headache for the DM.The tropes of what an Assassin is supposed to do and how they are meant to interact with their targets runs counter to how D&D was designed as a group combat game.
A Master Assassin is a solo killer who does their work in secret and then vanishes before anyone realizes the mark has been killed. D&D has everyone grouped up like a small combat unit and goes out guns a-blazing taking on groups of enemies or large monsters. The exact opposite of what the Assassin is supposed to be doing. So really, the Assassin as a concept should really probably be removed from the game entirely because you can never build the game such that it can do its one schtick (kill someone in one shot) while maintaining combat balance for the entire party.