Thomas Shey
Legend
I would rather say something like TFT would be a logical substitute.
After all we need to remember that D&D was a known quantity when TFT was created. And the game received little follow up.
I disagree. For two different reasons.
First:
Traveller was made after D&D came out. It was not developed independently of it. Its mode of play was very much influenced by how D&D did things:
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White Dwarf Interviews Marc Miller
Issue #23 of White Dwarf features a lengthy – and insightful – interview with the creator of Traveller , Marc Miller. I'm always intereste...grognardia.blogspot.com
Without D&D's release there is no reason to believe Miller have made the intuitive leap to the RPG GM/PC paradigm D&D swept in.
Not that he couldn't have. But a lot of people doing similar things failed to make that intuitive leap. The odds are more against than for.
Eh. While I agree that the initial jump is the sticking point, I think most of this assumption is that if D&D didn't happen or failed someone would have. That was what I was doing here.
Second: (I am presuming that somehow the odds were beat and Traveller did become the first RPG...)
The Default Traveller setting and mode of play is just not as good as D&D's take on Fantasy adventure when it comes to capturing the imagination.
Someone (or several someone's) would have recognized the concept, and made a Fantasy RPG that would have gone on to become dominant.
Even if it was first; Traveller would have been the Everquest to someone else's World of Warcraft...
This assumes fantasy would automatically would have automatically been more necessary than SF at the time. That can't be but speculative and predicated on the view of D&D in the rear-view mirror.
I personally don't think its compelling; the biggest problem with Traveller is it wasn't as far reaching within SF as D&D was within fantasy, and lacked some elements of the reward loop (the lack of in-play contribution to advancement for example). To really do the job you'd likely have needed something with more of the scope of the later Space Opera, but with a game system less convoluted (which is where Traveler has virtues). But if you had something like that, I think SF could well have been as good a launching point as fantasy in the populace that ended up launching D&D (mostly wargamers and SF/fantasy fans).