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D&D 5E New Feats Survey!

Maxperson

Morkus from Orkus
Obviously I disagree and simply stating the philosophy doesn't do anything but remind me of why I disagree. Charger for example allows you to do something possible in virtually every previous edition of D&D, including the most recent ones and charges you a Feat for it. That fits poorly with that philosophy. There should have been a charge rule in 5E and Charger should just have made you really good at it, not been required to charge at all.
Yeah, I agree with you that the ability to charge should have been a base ability that is available to everyone and that the feat should have just made you better. I thought the same thing when I first went through 5e.
I do agree that none are full, true Feat taxes though, unlike 3E, just well on the way there (War Caster for certain classes if your DM enforces spell component rules, frex). And it's because of the confused/inconsistent design of the PHB Feats, I don't think anything in later books has the issue.
I don't agree on Warcaster. 5e is one of the easiest editions, if not the easiest edition yet. I think that classes like clerics were balanced for play around not being able to use both hands on a weapon and shield and cast a lot of their spells. Warcaster makes that easier for sure, and a lot of people take it, but I don't think it's even semi-needed(well on the way to a tax).
 

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Kobold Stew

Last Guy in the Airlock
Supporter
It's hard to see how this could offer useful feedback. Even if they read comments in the light of the specific answers to questions (i.e. answers to the survey aren't simply aggregated), they want to know whether you like a feat, not why or why not.

I indicated dissatisfied with some that were too powerful, and the same because they were too weak. I don't think even that level of granularity is coming through to them.
 

Parmandur

Book-Friend
It's hard to see how this could offer useful feedback. Even if they read comments in the light of the specific answers to questions (i.e. answers to the survey aren't simply aggregated), they want to know whether you like a feat, not why or why not.

I indicated dissatisfied with some that were too powerful, and the same because they were too weak. I don't think even that level of granularity is coming through to them.
Jeremy Crawford has expressedanybtimes in the past that fan feedback is useful for identifying pain points, but not specific solutions.
 

TerraDave

5ever, or until 2024
We want them to feel the pain.

With the next process, it did seem to work. They would get the generally idea that some direction they were going in was not working and pull back.

Well, it worked everywhere except feats!
 




Stalker0

Legend
My biggest issue with the survey is how to treat overpowered feats.

do I rank them high because as a player I take them and feel like a badass.

do I rank them Low because as a dm I roll my eyes when my optimized players always go for the same handful of feats.

I wish there was some clarity on how they want us to consider them.

That said I’m glad for the survey. Feats are one of those things that I consider conceptually solid, it’s just there are a number of a feats that are quite good clashed against a number of feats not worth the paper they are printed on, and the gap is painfully noticeable.

I also think it’s worth a discussion about a feat at first level, there is a reason the variant human is so popular. People that play with feats want feats
 

It's hard to see how this could offer useful feedback. Even if they read comments in the light of the specific answers to questions (i.e. answers to the survey aren't simply aggregated), they want to know whether you like a feat, not why or why not.

I indicated dissatisfied with some that were too powerful, and the same because they were too weak. I don't think even that level of granularity is coming through to them.
This is the issue with basically all their surveys. I don't think they can get much useful data.
 

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