not-so-newguy
Legend
I run for a group where most of the players are new to table top RPGs; the other two players are new to 5th Edition.
Tier 1 LEVEL 1-4 Milestone level advancement. I made it strictly linear and chose each adventure [Tower of Zenopus / The Veiled Society / two homebrewed adventures using maps from Nights Dark Terror]
Tier 2(ish) LEVEL 5+ Experience points level advancement. We're now on the Isle of Dread by Goodman Games and the players have free reign to choose where they'd like to go within this sandbox. New players have since joined and they start at level 3 and get a 50% bonus to XP gained. I have presented 8 Adventure Hooks, but made it clear that these are just options.
The method to my madness is this: I wanted the players to focus on the rules during the initial levels and then I could expand their range of choices once they got the basics down
Edit: My literary preference didn't play into choosing to do this. My limited time as a teacher did though.
Tier 1 LEVEL 1-4 Milestone level advancement. I made it strictly linear and chose each adventure [Tower of Zenopus / The Veiled Society / two homebrewed adventures using maps from Nights Dark Terror]
Tier 2(ish) LEVEL 5+ Experience points level advancement. We're now on the Isle of Dread by Goodman Games and the players have free reign to choose where they'd like to go within this sandbox. New players have since joined and they start at level 3 and get a 50% bonus to XP gained. I have presented 8 Adventure Hooks, but made it clear that these are just options.
The method to my madness is this: I wanted the players to focus on the rules during the initial levels and then I could expand their range of choices once they got the basics down
Edit: My literary preference didn't play into choosing to do this. My limited time as a teacher did though.
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