D&D General When Things Go Awry, Who's At Fault?

When Things Go Awry, Who's to Blame?



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More seriously though, I blame myself. I have failed to present the scenario correctly, engagingly, dramatically enough, somehow failed to convey the awesomeness I thought I was bringing to the table. Or forgot to apply the cover rules again, borking the battle. Me, the DM. I’m not the only problem all the time, but I’m the one I can do the most about.
 



Why isn't "Justin LaNassa" one of the options?

Mod Note:
Because we shouldn't let nozzles take over every darned conversation.

And, because if we want to continue to think we have the moral high ground, we ought to have more class than that.

Leave those folks to their own threads, please, and don't drag them around all over the place.
 
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So, a year or two ago...
Character gets into the bar, I tell the player that the patrons are blocking his way. Won't let him go into the back rooms. He says he tries again, I tell him they want let him through. He drops an fireball on himself. Killing all the patrons and walks out.

Come to find out, he was trying to leave the bar, not go farther in on the second attempt. I thought he was still trying to go in.

Oops... Communication problem. But hey, Cthulhu happens, even in D&D!
 

So, a year or two ago...
Character gets into the bar, I tell the player that the patrons are blocking his way. Won't let him go into the back rooms. He says he tries again, I tell him they want let him through. He drops an fireball on himself. Killing all the patrons and walks out.
What powers would a Warlock get from a bar patron?
 



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