My point isn't that the fighter isn't strong enough in combat.
Let's say the Combat/Exploration/Social/Shenanigans. The Fighter is 8/1/1/0 at base and subclass add 1 to Combat and 1 to somewhere else.
This means the Fighter caps out at something like 9/2/1/0. 9 is the
best Combat score in the game and the Fighter has it.
The Wizard has an 10 in Shenanigans and can get to 11 with subclass. And their scores are somewhere between 1-7.
The Wizard has an 11. The Fighter doesn't have any 11s and can't get an 11 without adding options that let a Wizard get to a 12 or 13.
"Well the Fighter has the best score in Combat!"
- Is having that the best score in combat worth capping out at 2 in anything else?
- Why are the Fighter's other scores so low if other classes can be good at multiple things?
- Shouldn't the best score in combat be an 11?