Gammadoodler
Hero
Sure. There usually are. This one was not particularly detailed and was directly comparing to fighter damage calculated by @tetrasodium without any critical reading of their calculations. The point was to look at where the break points are for fighter damage vs aoe spelcasring using one of the most common aoe spells (not even a high level one)So there are a few issues with the white rooms set up here.
Certainly. Call it 16 squares out of 44 (though it really needn't be that high as long as apart of the creature is on the aoe, they are effected) so we can go with 40% occupied, and hey dire wolves have pack tactics and so have incentive to clump together. Fireball is definitely more effective with smaller creatures, but can still be effective otherwise. It is still also only a third level spell available at character level 5.Firstly the creatures may be large. There are plenty of large minions out there. Dire wolves, ogres etc
The beauty of bounded accuracy is that this statement can be true, but it is entirely dependent on encounter setup. We can say you're right those enemies are inherently not a threat..or we can say that those enemies usually aren't a threat because they are so easy to remove with AoEs. There's a case either way.Secondly while fireball may be great for clearing out large numbers of low CR creatures it tends to be the single high CR creature leading the group that is the greatest threat.
I will agree that dead is better than alive, but, absent aoe healing on the enemy side, more damage is also better than less damage. All the hp have to go away one way or the other.Thirdly it is better tactically to kill an enemy and remove its contribution to the enemy side, than deal damage to lots of creatures but leave them in the fight. Particularly when a minions participation can hangs on the presence of a single creature.
I'm not actually sure what concept you're trying to describe here. Wizard overkill?Fourthly the wizard can’t mix his damage, it gets spread evenly. So the wizard can end up wasting 2/3 of his fireball damage. While the fighter can attack until dead, move then attack the next person till dead.
The fighter damage I have compared to is not mine. Moreover, your max range in all versions of fighter you've described is 10 ft. If no creature is in that range, they do not have 1-6 attacks..they have zero attacks. Fireball has a 150ft range. It's significantly easier to use.Fifth, the fighter doesn’t have 1-4 attacks depending on level, they have 1-6. Because they may well be triggering extra attacks from Great Weapon Master and Sentinel, Polearm Mastery, Off hand attack, Batttlemaster abilities etc whichever route they have taken
Hell, with range disparity alone, you can afford to use it even less optimally than we've discussed. All this, and again..fireball is one 3rd level spell, one of many casters have access to, and one they get at character level 5.