I think this is right on. While an occasional session might go as high as 80-90%, my groups tend to have more session with 0% than that high, and the majority of sessions spend less than 50% in combat.D&D as played by most groups I’ve been in, around 30-40%.
D&D as written, between 70-100% depending on edition.
For me it tends to be higher, generally, as the longest standing group I’ve played with is focused on combat. But it also depends on edition. For us the entirety of 4E was easily 95-99% combat. After the literal first few minutes of the first session of roleplaying and getting a quest, etc the entire rest of our time playing 4E was nothing but combat and rests between combats. Combat simply took too long so it took all our time at the table. We played 4E from release up to the 5E playtest.I think this is right on. While an occasional session might go as high as 80-90%, my groups tend to have more session with 0% than that high, and the majority of sessions spend less than 50% in combat.
IMO, the rules focus heavily on combat due to the inherent stakes (ie character death) and so are focused on making that part of the game the most detailed and controlled section to ensure fairness of outcome. Social and Exploration challenges can afford to be more loosely ruled.
That was our experience as well, especially at higher levels. It's one of the reasons I wouldn't play it again for more than an occasional one off.For me it tends to be higher, generally, as the longest standing group I’ve played with is focused on combat. But it also depends on edition. For us the entirety of 4E was easily 95-99% combat. After the literal first few minutes of the first session of roleplaying and getting a quest, etc the entire rest of our time playing 4E was nothing but combat and rests between combats. Combat simply took too long so it took all our time at the table. We played 4E from release up to the 5E playtest
Oh Lord, I remember those days. I can't do games that long anymore. Hour and a half to 2 hours is about all we -all of us - want to invest.Our sessions are typically 6 - 8 hours, sometimes as long as 12 hours, and I would estimate about 2/3 of the sessions (after catch-up time, recap from prior session, etc.) are combat or combat-related (planning and such).
Same. Every few years I think it might be fun and give it a go…only to have a real quick “oh, right…” moment. Which is too bad because everything about 4E except how it actually played is hands down my favorite edition.That was our experience as well, especially at higher levels. It's one of the reasons I wouldn't play it again for more than an occasional one off.