Wow...just check now, the Advanced Fantasy kickstarter ended at $291,549 and 3,693 backers$600G and 5 thousand backers.
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I have a player like this at times who just gives up. Recently during a roleplaying/exploration situation they said "I don't know whats going on, theres nothing I can do". This really annoyed me because I asked what the problem was they didnt have an answer. I almost feel when I DM that younger/newer players want the answer given to them so I think there is something to be said about old school methods.*Play by-the-book: That modern mind set player, with a character trapped in a deep room filling with water.....will look on their character sheet for some spam that says something like Daily Power: Watery Escape. When they don't find something like that, they just get mad or crazy or just give up....or worse. The player can't grasp the concept of trying "anything" to escape. If they don't have an offical printed power, they are lost.
It’s like the part of the epiphany was lost along the way. When most people learn about RPGs they have a moment when they realize they can try anything and manipulate the environment as if their character were a real person living in that world. Now people coming to RPGs mostly seem to think the breakable stuff should be different colors or the quest giver should have a question mark over their head or the map should have an arrow pointing the way. They don’t interact with the world, they interface with the rules.I have a player like this at times who just gives up. Recently during a roleplaying/exploration situation they said "I don't know whats going on, theres nothing I can do". This really annoyed me because I asked what the problem was they didnt have an answer. I almost feel when I DM that younger/newer players want the answer given to them so I think there is something to be said about old school methods.
Up to a point, yes. The rules can have a dramatic effect on play. See the difference between how D&D 4E and DCC play as an example.The Rules of the game don't really matter at all. It's the oldschool methods and techniques.
Good way of putting it.They don’t interact with the world, they interface with the rules.
When talking about D&D I think this is a direct result of 3.x quantifying a rule for most situations. Even though the rules for 5E dont reflect this the mentality still remains.The rules can have a dramatic effect on play. See the difference between how D&D 4E and DCC play as an example.