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D&D General What’s The Big Deal About Psionics?


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See also any request to give the fighter nice things.
Fighting with Wizard players wont help you. Were not the ones holding you back.

I want the Fighter to have nice things. Examples of nice things that seem easy to do are superfeats, powerful feats that have a high level requirement. Also, let a Fighter spend a feat to acquire and bond with a powerful magic item of the players choice. When people put their mind to it, there are many ways to make the Fighter more competent in noncombat challenges.

The problem is, Fighter fans are divided against each other. There is a Fighter camp that doesnt want the Fighter to have nice things, because they feel making the Fighter powerful feels to magical and has the wrong flavor. You need to convince these Fighter players that it is ok for a Fighter to have nice things.

Go fight with Fighter players because they are the ones who are holding you back.
 

Yeah but every time you say "Fighters should be able to do superhuman things", and cite real world legendary figures, like Cú Chulainn, the "REAL FIGHTER PLAYERS" get mad and declare that Fighters should have no ability beyond that of some guy at a gym. They should be explicitly NOT superhuman (yet still able to fight giant dragons and dark gods) because of their MANLY MUSCLE POWER.
 



Yeah but every time you say "Fighters should be able to do superhuman things", and cite real world legendary figures, like Cú Chulainn, the "REAL FIGHTER PLAYERS" get mad and declare that Fighters should have no ability beyond that of some guy at a gym. They should be explicitly NOT superhuman (yet still able to fight giant dragons and dark gods) because of their MANLY MUSCLE POWER.
Dont blame Wizard players for Fighter players shooting themselves in the foot.

Designers need to design the Fighter the way that most Fighter players want.

If Fighter players themselves dont want nice things, that is their own fault. It is toxic.
 

Yeah but every time you say "Fighters should be able to do superhuman things", and cite real world legendary figures, like Cú Chulainn, the "REAL FIGHTER PLAYERS" get mad and declare that Fighters should have no ability beyond that of some guy at a gym. They should be explicitly NOT superhuman (yet still able to fight giant dragons and dark gods) because of their MANLY MUSCLE POWER.
There are two issues here. First, it's not that martial characters can't be like Cu Chulainn. It's that they need to be supernatural like Cu Chulainn to do them. Second, there needs to be a super simple martial class for people who don't want to play complicated PCs and the fighter is the class that gets that build.
 



I've never had that problem. Lots of wizards in my games. None were the center of the universe. Not the players, and not the PCs.
Wizards aren't a problem.
However they are the center of the WOTC universe.
I mean sorcerer have few exclusive spells but even if I were 2 shots of tequila down I can think of 2 exclusive spells for each Sorcerer origin, Warlock Pact, and Psion discipline.
Why do Wizards have Dragon's Breath?

Seriously "I can do everything but heal"wizard is the D&D trope I hate the most. Half the fun of spellcasters is the stuff you can't do, stuff you can't control, stuff you'd be overpowered in, and stuff that was forbidden.
 

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