D&D General What’s The Big Deal About Psionics?

The game is based around the idea that most power sources grant supernatural abilities, and these abilities are most commonly presented as "spells'. At a base level, the Cleric and the Wizard's ability to cast spells is identical, even though not all the spells they cast are. What differentiates these two classes is their secondary abilities. Every Class in the game either casts spells, or has some way to get them through a subclass. Making Psionics different is a worthy goal, but the juice might not be worth the squeeze to innovate to that degree.

It seems like every time WotC does try to innovate, there is immediate backlash from a vocal subsection of the fanbase (sadly, one they seem to listen to). So in addition to them not wanting to make 5e complicated (except, you know, when they make it complicated), not wanting to invalidate the PHB until they can sell us a totally new one, and this sort of reaction, I rather doubt they will go to the effort.

And even if they did, judging by the way they design things, it would probably be a broken mess anyways.
 

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...Rock-paper-scissors is rocket tag. It is appallingly broken. It breaks the gameplay randomly, but is broken all the same...
Your perspective could be broader. I will again reiterate: I've used variations on this system for 30 to 40 years, with real extensive uses for decades by many players. It had broad appeal and even those opposed to psionics at the get go warmed up to it and embraced it - almost without exception.

4E went a very different direction, and my attempts to adapt my system to 4E had limited success. I have been gun shy to fully adapt it to 5E as I wait for an official rules implementation. However, it is partially psuedo implemented and it seems to be working as well as it did in 3E.
 

... Making Psionics different is a worthy goal, but the juice might not be worth the squeeze to innovate to that degree...
I can speak with authority here as a DM that has had this for decades: There is design space and benefit to creating a psionics system that is unique and evokes a feel very different than a wizard, cleric, or other existing spellcaster.
 


Your perspective could be broader. I will again reiterate: I've used variations on this system for 30 to 40 years, with real extensive uses for decades by many players. It had broad appeal and even those opposed to psionics at the get go warmed up to it and embraced it - almost without exception.

4E went a very different direction, and my attempts to adapt my system to 4E had limited success. I have been gun shy to fully adapt it to 5E as I wait for an official rules implementation. However, it is partially psuedo implemented and it seems to be working as well as it did in 3E.
If possible, writeup or send an example of the kind of mechanics that you have in mind. It is ok if from an earlier edition, enough to get a sense of it. Then I can give a more helpful critique.

I will mainly scrutinize it for balance for the context of 5e, but flavor including how mechanics actualize flavor is also important.
 


I hope to see the Psion and the Mystic in the 50e anniversary Players Handbook. There is only about 1 year to put these classes together in order to make this possible. The mechanical balance must be unbreakable. The flavors must be popular or tolerable for at least 60% of the D&D 5e gamers at large.
 




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