D&D General How has D&D changed over the decades?

Yeah, I booted +X everything from the game.

If it doesn't do anything interesting, it's not magic.

Nothing has ever disappointed me more than getting a +Numbers item when I could have gotten one that does anything at all in-universe.
I like to have both available. Some players aren't interested in having to keep track of even more things they can do, so prefer to just have a bonus added to their die roll to do a thing they know they can already do.
 

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The third or fourth Frost Brand or Flame Tongue would be boring too, wouldn't it? I don't think I've ever had had a party that wasn't excited (or at least happy) about their first +1 item. The second ones for each character are another story. Same for first big-plus item.

I think there's some residual effect for a lot of people, though; the first time they get a +1 item in the campaign isn't the first time they've ever seen one, after all, unless its their first campaign. It at least takes a lot of campaigns before you've seen enough Flame Tongues they've become old hat.
 

I like to have both available. Some players aren't interested in having to keep track of even more things they can do, so prefer to just have a bonus added to their die roll to do a thing they know they can already do.

While absolutely true, they aren't the people who are liable to get excited about either.
 


So the point is some people are just not going to be excited about things with a plus. What more point do I need to be making?
So those players can give all their so boring/just numbers items to the players who want them and get on with their busybody lives.
 

I think there's some residual effect for a lot of people, though; the first time they get a +1 item in the campaign isn't the first time they've ever seen one, after all, unless its their first campaign. It at least takes a lot of campaigns before you've seen enough Flame Tongues they've become old hat.

I wonder if I'm mixing "excited as a player to see a +1 item" and "excited as a player to have this character who can really use one see a +1 item". I would believe many I'm classing as the later aren't the former.
 

Yeah, there's a difference between 'this is an exciting and interesting thing to interact with' and 'oh thank god, I finally got something that makes me slightly more competent in the face of a game math that makes my character feel constantly incompetent'.

I guess I finally found a 'positive' to bounded accuracy. It makes +X trash slightly more of a boon to get.
 

Yeah, there's a difference between 'this is an exciting and interesting thing to interact with' and 'oh thank god, I finally got something that makes me slightly more competent in the face of a game math that makes my character feel constantly incompetent'.

I guess I finally found a 'positive' to bounded accuracy. It makes +X trash slightly more of a boon to get.
How the heck does the game math of 5e make any character feel constantly incompetent?
 


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