Level Up (A5E) Vampersan's Rules Inquiry Thread


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Vampersan

Explorer
So, I was able to use Arcane Appropriation last night during our session. I'm pleased to say that it, so far, doesn't feel overpowered at all to allow a Warlock access to all spells via scrolls. In fact, it's actually quite helpful for the entire group. Having revivify or beacon of hope in my back pocket allowed our cleric a little more leeway with the spells she prepared, and kind of granted a small insurance policy in case she fell in combat.

We were able to do a little shopping before our adventure, and I found that rather than dropping all of my gold on scrolls of fireball or other high-damage (or SoS) spells, I ended up buying scrolls that buffed or healed the party; things that filled in gaps in our group's weak points. So, I think the utility aspect of Arcane Appropriation is far more useful than what kind of damage combos it opens up. I highly recommend the invocation for the utility alone. ^.^
 

Vampersan

Explorer
Combat Traditions: There seems to be a discrepency between what is written in the Adventurer's Guide and the A5E Online Tool.

Specifically, under Combat Traditions, the A5E Online Tool has this extra text:

"When you gain access to combat maneuvers, you become proficient with a number of combat traditions equal to your proficiency bonus."

As far as I can tell, the Adventurer's Guide makes no mention of this. Is this just a typo in the A5E Tool, or do you actually gain access to more Combat Traditions as your proficiency bonus improves?
 

tetrasodium

Legend
Supporter
Epic
Combat Traditions: There seems to be a discrepency between what is written in the Adventurer's Guide and the A5E Online Tool.

Specifically, under Combat Traditions, the A5E Online Tool has this extra text:

"When you gain access to combat maneuvers, you become proficient with a number of combat traditions equal to your proficiency bonus."

As far as I can tell, the Adventurer's Guide makes no mention of this. Is this just a typo in the A5E Tool, or do you actually gain access to more Combat Traditions as your proficiency bonus improves?
edit: Looks like playtest wording
 
Last edited:

Vampersan

Explorer
Based on the wording in your post is expect it to scale with proficiency just like hp & con mod.
So, if it does scale, that would mean a 17th level A5E Fighter would have access to 7 out of 11 Combat Traditions (6 from proficiency bonus, and 1 if they selected an A5E fighter subclass). If they also selected the Martial Scholar feat as one of their ASI's, then they would have access to 9 out of 11 of the combat traditions.

Not saying any of that is wrong, mind you. On the contrary, thematically-speaking it makes sense that a martial character (especially a fighter) would grow their bag of martial tricks as they grow in experience. And taking Martial Scholar does eat up a precious resource (ASI's), so there is a significant cost there. I just wasn't sure if the italicized text in my previous post was accidentally omitted from the Adventurer's Guide, or if it was accidentally added to the A5E Online Tool early on in A5E's development (like maybe that's how Combat Traditions were supposed to work in a previous build of A5E, and the text was just never removed from the Online Tool).
 

tetrasodium

Legend
Supporter
Epic
So, if it does scale, that would mean a 17th level A5E Fighter would have access to 7 out of 11 Combat Traditions (6 from proficiency bonus, and 1 if they selected an A5E fighter subclass). If they also selected the Martial Scholar feat as one of their ASI's, then they would have access to 9 out of 11 of the combat traditions.

Not saying any of that is wrong, mind you. On the contrary, thematically-speaking it makes sense that a martial character (especially a fighter) would grow their bag of martial tricks as they grow in experience. And taking Martial Scholar does eat up a precious resource (ASI's), so there is a significant cost there. I just wasn't sure if the italicized text in my previous post was accidentally omitted from the Adventurer's Guide, or if it was accidentally added to the A5E Online Tool early on in A5E's development (like maybe that's how Combat Traditions were supposed to work in a previous build of A5E, and the text was just never removed from the Online Tool).
It looks like this might be the offending online tools entry. That line is not in the AG457 section covering combat traditions, but I did find it in that section on page7 of the fighter playtest packet.


I think you came across an entry that needs to be updated.
 


Vampersan

Explorer
Sorry, I have a lot of questions lately lol

Instinctive Counterattack (Razor's Edge Maneuver): "When your exertion pool is not empty, you can use your reaction to make a melee weapon attack."

Does this maneuver allow you to make an extra attack on your turn at the expense of your reaction? Or do you still spend your reaction on another creature's turn and make the extra attack then?

So, for example, would it allow a 7th level fighter to make 3 attacks on their turn (2 from Extra Attack and 1 from Instinctive Counterattack)? Or would that fighter simply make their two attacks as normal, then make a 3rd extra attack at any point before their next turn?
 

Faolyn

(she/her)
Sorry, I have a lot of questions lately lol

Instinctive Counterattack (Razor's Edge Maneuver): "When your exertion pool is not empty, you can use your reaction to make a melee weapon attack."

Does this maneuver allow you to make an extra attack on your turn at the expense of your reaction? Or do you still spend your reaction on another creature's turn and make the extra attack then?

So, for example, would it allow a 7th level fighter to make 3 attacks on their turn (2 from Extra Attack and 1 from Instinctive Counterattack)? Or would that fighter simply make their two attacks as normal, then make a 3rd extra attack at any point before their next turn?
Since you can use your reaction whenever you want (at least in o5e... I can't find the exact rule in LU), I would say yes to both. Especially since the maneuver's description doesn't specify when you can take it, just that your pool can't be empty.

...Is there a place in the AG that actually describes actions, bonus actions, and reactions?
 

I’ve really wondered about the intended meaning of the wording of that maneuver, but I think your question actually makes the answer more apparent.

Reactions can be taken at any time, as long as the trigger is met. Therefore, all reactions have to state their trigger. For this reaction-activated combat maneuver, the trigger that allows you to take it is: “When your exertion pool is not empty”. Which essentially means whenever you want, as long as you have the exertion for it.

So yes, you can take it on your own turn to grant yourself an extra attack if you so choose. And for one of the most optimized combos, check out pairing it with Heightened Reflexes. If you’re a fighter, use your specialization, and at 20th level select Heightened Reflexes as your free maneuver. Now you can spend 4 exertion and get 4 additional attacks in a round. And you can do that 4 times per short rest (of course, that‘s all you’ll be doing if you do).
 

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