edit: Looks like playtest wordingCombat Traditions: There seems to be a discrepency between what is written in the Adventurer's Guide and the A5E Online Tool.
Specifically, under Combat Traditions, the A5E Online Tool has this extra text:
"When you gain access to combat maneuvers, you become proficient with a number of combat traditions equal to your proficiency bonus."
As far as I can tell, the Adventurer's Guide makes no mention of this. Is this just a typo in the A5E Tool, or do you actually gain access to more Combat Traditions as your proficiency bonus improves?
So, if it does scale, that would mean a 17th level A5E Fighter would have access to 7 out of 11 Combat Traditions (6 from proficiency bonus, and 1 if they selected an A5E fighter subclass). If they also selected the Martial Scholar feat as one of their ASI's, then they would have access to 9 out of 11 of the combat traditions.Based on the wording in your post is expect it to scale with proficiency just like hp & con mod.
It looks like this might be the offending online tools entry. That line is not in the AG457 section covering combat traditions, but I did find it in that section on page7 of the fighter playtest packet.So, if it does scale, that would mean a 17th level A5E Fighter would have access to 7 out of 11 Combat Traditions (6 from proficiency bonus, and 1 if they selected an A5E fighter subclass). If they also selected the Martial Scholar feat as one of their ASI's, then they would have access to 9 out of 11 of the combat traditions.
Not saying any of that is wrong, mind you. On the contrary, thematically-speaking it makes sense that a martial character (especially a fighter) would grow their bag of martial tricks as they grow in experience. And taking Martial Scholar does eat up a precious resource (ASI's), so there is a significant cost there. I just wasn't sure if the italicized text in my previous post was accidentally omitted from the Adventurer's Guide, or if it was accidentally added to the A5E Online Tool early on in A5E's development (like maybe that's how Combat Traditions were supposed to work in a previous build of A5E, and the text was just never removed from the Online Tool).
Since you can use your reaction whenever you want (at least in o5e... I can't find the exact rule in LU), I would say yes to both. Especially since the maneuver's description doesn't specify when you can take it, just that your pool can't be empty.Sorry, I have a lot of questions lately lol
Instinctive Counterattack (Razor's Edge Maneuver): "When your exertion pool is not empty, you can use your reaction to make a melee weapon attack."
Does this maneuver allow you to make an extra attack on your turn at the expense of your reaction? Or do you still spend your reaction on another creature's turn and make the extra attack then?
So, for example, would it allow a 7th level fighter to make 3 attacks on their turn (2 from Extra Attack and 1 from Instinctive Counterattack)? Or would that fighter simply make their two attacks as normal, then make a 3rd extra attack at any point before their next turn?
And there we have action surge again!So yes, you can take it on your own turn to grant yourself an extra attack if you so choose. And for one of the most optimized combos, check out pairing it with Heightened Reflexes. If you’re a fighter, use your specialization, and at 20th level select Heightened Reflexes as your free maneuver. Now you can spend 4 exertion and get 4 additional attacks in a round. And you can do that 4 times per short rest (of course, that‘s all you’ll be doing if you do).
The rules talk about expertise dice stacking, not martial arts die stacking, so I'd say no until we have an official reply from the designers.Blessed Prowess (Exalted Athlete 3rd, Adept Class): Starting at 3rd level, when you make a Strength, Dexterity, or Constitution check, you can add your martial arts die. When you fail a Strength, Dexterity, or Constitution saving throw you can use your reaction to spend 2 exertion and reroll.
Subtly Skilled (Adept/Rogue Synergy Feat): A nightstalker’s true strength isn’t brute force — you are an infiltrator, deceiver, a voice in the right ear or a knife to the right neck, and you turn your physical and mental discipline into the subtlest of manipulations and subterfuge. You may add your martial arts die as a bonus to Acrobatics, Culture, Deception, Engineering, Intimidation, Investigation, Sleight of Hand, Stealth, Perception, Performance, and Persuasion checks.
So, if you're an Adept (Exalted Athlete subclass)/Rogue with the Subtly Skilled Synergy Feat, would you be able to add your Martial Arts die twice to your Dexterity (Acrobatics, Sleight of Hand, Stealth) checks? Or would this be akin to a case of receiving something like Extra Attack or Unarmored Defense from two different sources, where they don't stack under most circumstances?
Huh, I guess that could indeed be seen as a new iteration of Action Surge lolAnd there we have action surge again!
Sounds like a reasonable house rule. Martial arts dice not stacking by no means invalidates an Exalted Athlete/Rogue multiclass build; it's still really, really good. But in comparison to a Warrior Monk/Rogue or Brawler/Rogue build, the Exalted Athlete does seem to lose out just a little bit since there's some overlap between the subclass feature and what the 2nd synergy feat offers.The rules talk about expertise dice stacking, not martial arts die stacking, so I'd say no until we have an official reply from the designers.
As a home rule, I may consider martial arts die to stack like expertise dice do, i.e. rolling a higher die but not rolling twice the same die.