Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest. What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use...

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest.

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What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!”


 

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Sure. But the chances of them reworking a fundamental aspect of a game that’s due to properly launch…when? 6-8 months from now…is not what I’d call high. Like most public playtests, especially those with a price tag, it’s more a marketing gimmick than a proper playtest.

No exact date has been given, just some time in 2023, so anywhere from 8-20 months from the release of the playtest. My guess would be at least 12 months after for the finalized book to come out. We will have a better estimate once the playtest is out and we see what time frame they give for reporting playtests back to them.
 

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Jer

Legend
Supporter
I mean, the dice sound fun. But that branching / ranking power system. That reads a lot like feat chains. Ugh. I hope I’m wrong. If I’m right, I think I’d rather stick with MHR or Marvel Superheroes.
Worse IMO I don't think those look like feat chains so much as "stunt restrictions". As in you can't do the stunts named off your powers until you hit a certain rank and by the stunt.

I much prefer superhero systems where there's a stunt mechanic that lets you do the stunt without leveling up or hitting a certain level. Spend some karma or a point of determination or a hero point or allow a die roll or anything like that. Unless it's a tactical minis game (like Heroclix) half the fun of a superhero RPG is figuring out weird ways to use your powers.
 

overgeeked

B/X Known World
Worse IMO I don't think those look like feat chains so much as "stunt restrictions". As in you can't do the stunts named off your powers until you hit a certain rank and by the stunt.

I much prefer superhero systems where there's a stunt mechanic that lets you do the stunt without leveling up or hitting a certain level. Spend some karma or a point of determination or a hero point or allow a die roll or anything like that. Unless it's a tactical minis game (like Heroclix) half the fun of a superhero RPG is figuring out weird ways to use your powers.
Yeah. As other threads on other forums on the topic seem to indicate, it’s going to be a class and level system. Spidey’s class is polymath and his level is 10. If I wanted that level if supers crunch I would play M&M.
 

JEB

Legend
If I wanted that level if supers crunch I would play M&M.
M&M was my go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based. And barely level based (basically just used for balancing character builds).

It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)
 

Micah Sweet

Level Up & OSR Enthusiast
M&M was go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based. And barely level based (basically just used for balancing character builds).

It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)
At least a few people have, but as far as I can tell nothing's really broken out of the pack.
 

JEB

Legend
At least a few people have, but as far as I can tell nothing's really broken out of the pack.
So far every 5E-based superhero game I've encountered still depends on classes, which is kind of the deal-breaker for me. (Yes, I consider this a likely minus for Multiverse here as well, but a friend is really hyped for it so I'll give it a try.) If you know of exceptions, I'm certainly interested...
 

overgeeked

B/X Known World
M&M was my go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based.
Yes, I’m well aware and quite familiar with the system.
It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)
I’m honestly surprised GR hasn’t done a Supers AGE game.
 

Thomas Shey

Legend
M&M was my go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based. And barely level based (basically just used for balancing character builds).

It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)


There are at least two. I'm not a fan, because I don't think a D&D chassis is particularly good for a superhero game (notably M&M swung pretty far afield from 3e, moreso over time), but they exist.
 

Thomas Shey

Legend
So far every 5E-based superhero game I've encountered still depends on classes, which is kind of the deal-breaker for me. (Yes, I consider this a likely minus for Multiverse here as well, but a friend is really hyped for it so I'll give it a try.) If you know of exceptions, I'm certainly interested...

Ah, yeah, far as I know all the ones to date use classes.
 


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