EzekielRaiden
Follower of the Way
And yet notice, this 4 tile radius circle misses all of four squares. So all that extra calculation and realism causes you to not touch 4/64 = 1/16th of the squares on this grid. Even if we do the yet further effort of only counting squares that are mostly covered by the circle (more than 50%), it's still only losing 12/64 = 3/16 =0.1875 of the area of the square (or, if you prefer, the square only gains 64/52-1 = 23% area over the circle at max).This is kind of like the advertisements for aspirin that showed brand X takes effect 30% faster. What they don't show is that both take effect within 10 seconds. Make the circle small enough and extend it as far as possible so it overlaps the thick grid lines and ignore larger areas of effect. Also assume any square that has half it's volume filled is fully affected which is the opposite of the general rule.
When I do it? It looks a lot like:
View attachment 155573
Are those squares that have less than half filled considered affected? I would say no. I would have to thicken my grid lines and then extend the circle to the outside edge of the grid line like you did to even make it close.
Or take a look at a circle that actually has the same size as a fireballView attachment 155575
Those squares at the corners aren't even touched, much less several squares that only have a tiny portion included.
On the other hand if you want to use non-euclidean geometry, feel free. It's one of the options listed.
Even if this were a 60' (rather, 12 square) radius, the largest typical spell radius (from what I can tell, all of two spells have meaningful radii beyond this, so I'm comfortable treating them as unimportant), you'd still have a net difference of about 25% more area (it will vacillate around that point because the ratio of "circle of radius R" to "square of side length 2R" is exactly 4/π or about 1.27, but the lossy compression of the squares causes it to sometimes exceed and sometimes fall short). So with all that extra effort, you hit...slightly less area, because those 116 "corner" squares are so impactful compared to the 460 "in the circle" squares...after the ten minutes spent hemming and hawing about where to drop the AoE so it hits the most targets.
But we definitely need those rules to get out of the way! That's super important, after all. If the rules forced us to work through a long adjudication process that would totally wreck the experience.
