Micah Sweet
Level Up & OSR Enthusiast
The answer now please. I'm sure you think it's a better one.Do you want the answer now, or when I was younger? They're quite different.
The answer now please. I'm sure you think it's a better one.Do you want the answer now, or when I was younger? They're quite different.
Ooh, can you do younger? These forums have been around for a couple of decades, so if you could go back and post your opinion... let's say 12 years ago, that'd be fantastic. When you're done, lend me your time machine so I can go revise my investment strategy. Not gonna lie: I'm definitely going the Biff Tannen route.Do you want the answer now, or when I was younger? They're quite different.
As I always say: D&D is drunk."The society of evil fire mages plan to destroy all the books in the local library came to an abrupt halt on Monday. The friends of the library society bought the librarians giant multi-pocketed cloaks to wear the books in, and hired two clerics to cast healing word from their hiding places a floor up."
Yeah, it's funny how the writers go out of their way to make sure that fire spells don't lead to the natural conclusion of introducing fire to things that burn when that's pretty much the only reason anyone would dedicate years of study to mastering the art of magical fire in the first place.As I always say: D&D is drunk.
But it is justified if you want to talk about D&D as a simulation game.They achieve their best speed when hunting down prey. Most D&D battles are more complex than that. Could I see a cheetah (if there was an entry for cheetahs) having a special dash action that can be used a couple of times a day, or perhaps as a recharge? Sure.
Your point? We're talking general rules here. If you add exceptions for everything - like a hawk's speed while diving or overland flight - you're adding a level of complexity to the game that I'm not certain is justified.
The answer now please. I'm sure you think it's a better one.
On the point about square fireballs.
It's not that square fireballs are more or less simulationist - they can easily be used as part of a simulation. They are less accurate, true, but no less simulationist.
And, from a gameplay point of view, the odds that it will make a difference in play are fairly small. The odds that you have 9 targets placed just so, that would be affected by a square fireball and not a round one, is VERY small. It just doesn't happen.
But, again, this gets back to the amount of jiggery pokery we have no problem accepting in the game. Any sort of reroll mechanic is 100% against simulation, for example. You are replacing a result with a preferred result - not because it would be a better model, but because you want that result and not the first one. Simulation should never care about what you want. "What you want" is antithetical to simulation.
Bash and PinionFighter Attack 1
You slam your weapon through your foe's defenses, creating an opening. You then step in and trap your enemy.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must have a hand free.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you slide the target 1 square to a square adjacent to you. You grab the target, and until the grab ends, it takes a penalty to attack rolls equal to your Dexterity modifier. The grab ends automatically at the end of your next turn.
FireballWizard Attack 5
A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact.
Daily ✦ Arcane, Evocation, Fire, Implement
Standard Action Area burst 3 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 4d6 + Intelligence modifier fire damage.
Miss: Half damage.
You know, I find it strange how far away from the purpose of the thread it digressed. I mean, it happens, I get that, no issue with it... I've just found it all interesting reading anyway.Yet we STILL have people banging the simulation drum