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Dragonlance DRAGONLANCE is coming this year!

This year, a hardcover book and a 'battle game'. Here's the teaser trailer! The adventure is set at the start of the War of the Lance, while the battle game is designed for 'large scale' battles. And they're coming later this year, in 2022. Dragonlance: Shadow of the Dragon Queen Dragonlance: Warriors of Krynn

This year, a hardcover book and a 'battle game'. Here's the teaser trailer! The adventure is set at the start of the War of the Lance, while the battle game is designed for 'large scale' battles. And they're coming later this year, in 2022.
  • Dragonlance: Shadow of the Dragon Queen
  • Dragonlance: Warriors of Krynn

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What of Kender though? Tass "borrowing" things saved the group/the world a # of times. Does the Faewild just give him Glasses of True Seeing? Does the Faewild give him a Time Traveling device?

Does Tass stop being a "Kender trope" and just become a true "sticky fingers thief trope" instead?

Changing how Kender work and are portrayed (and Krynn Gnomes for that matter) makes fundimetal changes to the lore and how events play out. Them "going along with the spirirt" is BS.

Which as you sad they can just handwave it all because really, whos going to read those old novels anyway?
I don't think you're understanding WotC's sleight of hand here.

They've intentionally made the adventure not about the Fellowship of the Lance or whatever they're called (I honestly forget).

It's immaterial what Tasslehoff Burrfoot is doing or how his "physics" work. Because he won't come up. If you want to say "THIS IS AN ALTERNATE REALITY DRAGONLANCE!!!!!" by all means do. But your points have been carefully rendered irrelevant. And I don't think it's that sad that few people under 45 will read/re-read the original books. They were of their time.

As for "the spirit of Dragonlance", I think if you're saying "the spirit of Dragonlance" is the exact physics of how Tasslehoff finding/stealing stuff works, then, maybe you missed the entire point of the books?

As for Draconians, there could easily be Draconian PCs, just have them be from a "bad batch" or something.
 

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I think we can assume "Shadow of the Dragon Queen" includes setting info (such as the backgrounds and feats from the UA) as well as an adventure. It will also enable Krynn content on the DMGuild.

It's not like they are going to say "you must have this previous edition content in order to run this adventure"!

I'm assuming it has somekind of Gazetteer like Strixhaven.
 


Same could be said of a lot of literature. That's pretty sad.

Some of my favorite books where written before I was (or my parents) were even born.
Sure.

I mean, Dragonlance not being read much is about 1/10th as much of a "crime against literature" as the fact that no-one under 45 seems to know who Michael Moorcock even is, let alone have read any of his books, let alone understand his utterly gigantic influence on the entire fantasy genre (both literary and in terms of games - D&D would be pretty different and Warhammer literally wouldn't even exist in any recognisable form without him).

At least people still remember the name of the setting and what it's basically about. Moorcock, you're incredibly lucky if you can get an "Oh the Elric guy? Yeah never read any of this stuff!" out of someone these days lol.
 


Hussar

Legend
Couple of thoughts.

1. That VOICE. Ohhhh, tingles. Shohreh Aghdashloo is just absolutely ... ooo.. I think I need a little me time now. :D D&D has come rather a long way when they can get an actress like that to voice over a product launch.

2. They are going to do it! The original DL modules had a board game that you could play that would be the basis for playing the campaign. DL 11 was a complete stand alone board game to play out the War of the Lance.

They are going, apparently, whole hog here. You could use the one game to create your campaign from the module book. FANTASTIC. I am so interested in seeing how they do it. If it works, I'd LOVE to see it repeated for other settings. What a fantastic way to approach D&D.
 

Faolyn

(she/her)
You cant make Draconians PCs at the start of the war and removing Gully Dwarves changes how Raistlins whole story plays out.

This is why people think WotC has thier head in the clouds. You make this changes and it has a huge domino effect.
Is Raistlin's story with the gully dwarfs from the adventures, or the novels?

Because personally, I think it sucks having to have a game world adhere to novels. I should be able to run my game based on my game books only, not my game books and a bunch of novels.
 

Jer

Legend
Supporter
Because personally, I think it sucks having to have a game world adhere to novels. I should be able to run my game based on my game books only, not my game books and a bunch of novels.
Dragonlance was really the first time that TSR tried to do a "multi-media" rollout for a game - or at least "multiple media". The books and the adventure modules were developed side-by-side and the adventure in the modules followed the storyline of the books (or actually vice-versa in some cases - the project was complicated and both tracks fed into each other).

It ... was certainly an experiment. 12 modules that are (mostly) following the narrative of a novel trilogy is really weird to think about these days. But the upshot is that some things are in both the modules and the novels because in the modules you're playing the characters from the novels (or at least that's the idea - the pregens for the adventures are the characters, though you could decide to use your own).
 

Faolyn

(she/her)
Dragonlance was really the first time that TSR tried to do a "multi-media" rollout for a game - or at least "multiple media". The books and the adventure modules were developed side-by-side and the adventure in the modules followed the storyline of the books (or actually vice-versa in some cases - the project was complicated and both tracks fed into each other).

It ... was certainly an experiment. 12 modules that are (mostly) following the narrative of a novel trilogy is really weird to think about these days. But the upshot is that some things are in both the modules and the novels because in the modules you're playing the characters from the novels (or at least that's the idea - the pregens for the adventures are the characters, though you could decide to use your own).
Be that as it may, I wouldn't want to play a game that also required me to pay attention to another source of media, unless the game was actually based entirely on that media (like a Star Trek RPG). Tie-in novels or shows are great. My gaming shouldn't require them or be forced to include something as, let's face it, awful as the gully dwarfs just because of a tie-in.
 

Hussar

Legend
From the sounds of it, it's not going to be a retelling of the original novels. There might be cameos from various characters, but, they are not really a big part of the adventure. I wonder what part of Ansalon they would be looking at though. The War of the Lance does cover a LOT of the land.
 

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