clearstream
(He, Him)
Above, I just wrote that
As a thought experiment, let's suppose that RQ comes to us with an alternative mandated narration. Hit locations are rethemed as coloured wibbles. So I have my purple wibble, my orange one and so on. Damage is rethemed as ennui. So I might have taken 2 ennui to my purple wibble. I'll call this RQ*. Just like RQ, RQ* has prescribed consequences for taking too much ennui to a wibble. When my purple wibble takes too much ennui, I can't do anything but flare about fastidiously. After two rounds of flaring about, I fall into a long funk.
The point of this thought experiment is that RQ* is mandating narration exactly as much as RQ. Everywhere RQ has pre-authored or mechanically narrowed narrative, so does RQ*. Is RQ* simulationist?
[EDIT This thought was inspired by @Hussar's thoughts on traps, which focuses on mechanics driving a specified narrative, and not the realism of those mechanics or that narrative.]
I think that a simulationist design wants the trap to seem in play alike to a real-world reference point for traps. We have a vein of discussion that is prioritising mandated narration. I'm not sure yet if that is right.
As a thought experiment, let's suppose that RQ comes to us with an alternative mandated narration. Hit locations are rethemed as coloured wibbles. So I have my purple wibble, my orange one and so on. Damage is rethemed as ennui. So I might have taken 2 ennui to my purple wibble. I'll call this RQ*. Just like RQ, RQ* has prescribed consequences for taking too much ennui to a wibble. When my purple wibble takes too much ennui, I can't do anything but flare about fastidiously. After two rounds of flaring about, I fall into a long funk.
The point of this thought experiment is that RQ* is mandating narration exactly as much as RQ. Everywhere RQ has pre-authored or mechanically narrowed narrative, so does RQ*. Is RQ* simulationist?
[EDIT This thought was inspired by @Hussar's thoughts on traps, which focuses on mechanics driving a specified narrative, and not the realism of those mechanics or that narrative.]
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