EzekielRaiden
Follower of the Way
I currently run Dungeon World and do not have the energy to run more than one game.What is holding you back from running 4e or 13th Age?
I currently run Dungeon World and do not have the energy to run more than one game.What is holding you back from running 4e or 13th Age?
Be that as it may, prior editions still felt better in this regard, to me.Good luck. The designers themselves don't want that world. They haven't wanted it for over 20 years. I would argue they haven't wanted it since at least 2nd edition.
that is Mongal not batman... and even not knowing what showing it is, I am sure Mongal attacked first not superman
funny (I had a print out of this at a comic store once) but not at all in characterThis shows well what should happen between Batman and Supes. If he knows there's Kryptonite, no reason to give Bruce a chance.
Seems a bit off topic though.
Dude. It shows that he is capable of moving very, very, VERY quickly in a fight when he wants/needs to. It's proof of what I am saying. He KNOWS Batman has kryptonite and is willing to use it. He won't just stand there and be kryptonited to death. He stands and sits there when he can rely on his strength and invulnerability, which is the vast majority of the time. He's lazy, not stupid.that is Mongal not batman... and even not knowing what showing it is, I am sure Mongal attacked first not superman
Then frankly I don't care. There is no other option, other than continuing the crappy "casters rool, fighters drool" garbage. If some poor little DM occasionally needs to add an extra monster or three, so be it. It's not like they already didn't have to do it when the party is entirely comprised of the good classes.As I've already pointed out, yes it is: when put in terms of the power level of the party as a whole, boosting the bottom tiers also boosts the overall average power level of the party. That's power creep, even if not every character gets to share in it.
There are certain spells that don't need to exist (or exist as they do). Alternate resting rules* or DM guidance needs to enforce constraints on the 5 minute workday**. Casters in full-combat: it can go either way. 'Magic User casts his one sleep spell and then stands in the back lobbing oil flasks' of days gone by was (IMO) not actually good gameplay. 'Magic Users are fragile (unless they spend spells or built options to not be) and can't cast high-powered spells near enemies and thus have to think strategically if they want to do more than plink away with cantrips/crossbows (whichever you prefer in your design)' would be a solid compromise.Magic users should be more restricted, Bards shouldn't be full Casters, resting shouldn't be as easy, and without spells, full casters should be very weak in any combat scenario.
Oh. My. God., Every. Single. Time. You'd think 'his strength has no upper limit' was some magical rhetorical I-win button. Even forgetting that Strength =/= winning in all situations, a lack of an upward boundary means nothing until/unless you're at the point of crossing where that boundary might otherwise be. If a fight ends before his anger reaches that point (let's say he's fighting Lex Lullaby, or the Beige Brawler, or Mr. Milquetoast), it is a completely meaningless factor.There's fan arguments and then there's what's actually happens in the story. Nothing should be able to beat the Hulk because the more angry he gets, the stronger he gets with no upper limit and he can change retroactive to Banner being injured to the point of death.
Exact numbers probably don't matter much*. The issue for me is that each phase of character advancement should feel like a full chapter in their development as adventurers. There should be a time when the PCs feel like a squad of goblins is a challenge not to be faced head-on; a time when getting across a pit/up a slick wall**/through a portcullis should be the challenge of the scene; a time when an ogre seems scary; a time when 4 ogres seems like an annoyance; and a time when they are seen as saviors of the realm.No, hard disagree on the 'super' level threshold. It should be somewhere beyond ten. A lot of people want their martials to be mundane so this gives them half the levels to be that, and it also plays well with one of D&D's main appeals: "from zero to hero." You start out as somewhat gifted normie and end up as mythic hero. It doesn't work if you're a mythic hero from the get go.
and that isn't in disbute. the arguement and dispute is not his speed or strength... but his lack of blitzing weaker targets. He has never in character just started at full power attacks and speed. He ALWAYS stands there and takes the first shot or two... and if the person has a way to hurt him they do.Dude. It shows that he is capable of moving very, very, VERY quickly in a fight when he wants/needs to.
and every time he does he stands there and lets him... even when Poison Ivy had him under control he let him...It's proof of what I am saying. He KNOWS Batman has kryptonite and is willing to use it.
okay... soHe won't just stand there and be kryptonited to death.
he is neither lazy or stupid... his default is to tank the hit and talk... "WHat did they call you agian... DOOMSDAY?" even if it puts him in danger.He stands and sits there when he can rely on his strength and invulnerability, which is the vast majority of the time. He's lazy, not stupid.
if this is true (and I am not even 100% saying it isn't) then a party of a hexblade a druid a wizard and a bard is how much more powerful then a party of a fighter a rogue a ranger and a artificer?As I've already pointed out, yes it is: when put in terms of the power level of the party as a whole, boosting the bottom tiers also boosts the overall average power level of the party. That's power creep, even if not every character gets to share in it.