I once posted an indepth comparison of a 20th level 1ed wizard and a 5ed one. The 1ed can easily achieve double the damage output without magical items. If you add magical items, the 1ed can more than tripple what the 5ed can do. And this is without cantrips.
Okay... wizards went from over 9000 power to over 7000 power over the course of 40 years...
Cantrips are great as they lowered the power of casters quite a bit but gave them more to do than throw a dagger or darts in the low levels. The 6-8 encounters per day just make it so that casters must rely on cantrips most of the time.
and if cantrips don't scale (or as I suggested just scale less) they still have the show stoppers and something to throw all day
And cantrips are doing a lot less damage at mid and high level than a corresponding multi melee attacking fighter at mid and levels. The less encounters you have, the more the casters become unbalanced. This is mathematically sound as the game was built around that assumption.
and none of that deals with SoD and SoS or just rewriting reality... it is JUST damage...the one thing we all agree fighters should be good at.
in order to go back to no concentration and scaled spells you would need to remove cantrips entirely, drop HD to d3 and remove getting con bonus to HP above 2... then MAYBE
And?????? What's the point in saying that? Everyone knows that. That has been the strength of casters from the begining.
so the AND is if wizards get to keep up with damage why don't fighters get lesser teleports and lesser sleep effects... you know to keep up. oh wait the wizard strength is things fighters can't do at all... but the fighter strength needs to be something tthe wizard can do 3/4 as well
IF you remove cantrips, yes.
I wasn't removeing cantrips... I wasn't even saying remove ALL scaleing just less scale (1 die at 11th for damage only ones and a die type for the control effect ones, and I even added the caster stat at 5th and showed my math)
A flexibility no non casters need. Gold is there to buy these if needed. Languages are a thing too. Pick one different per character and you should be good.
I mean then take those spells from the wizard...they have gold and languages too.
Are you jealous of casters or what?
yes and no... I just don't play non casters because it wont be fun, and I see that most of my groups follow suit. We have to go out of ourway to play under optimized (read badly) or all agree not to have casters in the world to see non casters 9/10 of the time...
They got higher HP and thus better survivability. They lost in damage potential in the process but kept their versatility... By boosting their HP, WoTC created an imbalance. To restore the balance, just give them 1d4hp per level.
that is a start...again even if we go back to d4's I don't see concentration going away (although I will say it still needs work too).
Hear me out. This is radical. Very radical. Yes, they must be more versatile with their spells than what martials are. What martials really need, is a bit more skills. Nothing else.
why? look to 4e and everyone was able to balanc
Nah... If you remove the 5mwd and apply the 6-8 encounters per day,
did that (with a few low level adventures aside) and STILL caster supremacy raigns
An all caster team? This is an invitation for beholders and high magic resistant foes.
beholders are worse against a hole martial team... they are basicly casters.
magic reistat is a joke... advantage on saves when most (not all) monsters have 2-4 bad saves
This kind of group would simply die very fast in my games.
lol... make a dungeon for 4 level 3-5 adventurers, have a fighter, ranger, rogue, and monk run through it
then make a hexblade, druid, wizard, and bard and watch how much easier the dungeon is.
When you build monotype encounters, this is what you get. A silence spell with a wall of force at high level will simply shut down that group in no time.
unlti you remember spells that don't need verbal, or silent spell, or combinations
Do not assume that what you see in some group is THE solution or THE ultimate examples.
yet you assume you know the solution for all groups... remember you just said
If you remove the 5mwd and apply the 6-8 encounters per day,
The same goes for me. But at least, I know that none of my martials feel less important to the group than the casters.
way to go... so roud you think you know better then everyone else.
Simply because I do not use monotype encounters (or should I say, rarely use...). Monotype encounters is a sure way to make casters shine even more unless they are stuck with a magicless environement, prevented from casting and similar things. And when a caster is deprived of magic, this is a dead caster if no martials are there.
what is monotype?
let me pull up my notes... I have an adventure set up from 2 weeks ago.
encounter 1 is 3 modified warforged with shoulder cannon 1/sr power and slam attacks and magic resist and immune to psychic damage.
encounter 2 is a warlock with 2 white bangle tigers 'familiars' that are with him (but he is most likely not going to be a fight) encounter 3 is 3 spheres of energy immune to all damaging spells but that only make opp attacks when something moves within 20ft of them (there is a path that is safe if they realize it, or they can create barriors (since the orbs can't move) or they can teleport. encounter 4 is a SUPER deadly one with a refluffed dragon multi levels above the party, in game it is an ice statue that fires out cones of cold and has 3 slam attacks (refluff claw/claw/bite) and it has 3 spell like abilities one of them is the dreaded counterspell (also shield and grease). encounter 5 is a gimmie encounter... it is 11 refluffed kobolds with 20hp each and cold and magic resist and immune to force in game they are smaller ice golems that are actually snow men that swarm. encounter 6 is another location not monster this one there is no combat work around they either need to have found a key earlier or have a way to defeat a magic lock. encounter 7 and 8 are both ones that are optional (a path they don't have to take) but 1 is 3 more warforged, and the other is a group of slimes (some homebrewed) that will be dropped on the party.